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Quarry v1009

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@SandstoneDev SandstoneDev released this 27 Aug 14:25
· 1 commit to main since this release

Quarry v1009

Builds the data for Sandstone Engine b1009
from a PS2 disc image you own. The converter version tracks the engine build number, so
v1009 goes with b1009.

Fixed in this release

  • Pickup models were never baked from a PS2 disc. The step required
    DATA/MAPS/GENERIC/PROPEXT.IDE, which is a PC file, and gave up on the first miss - so
    data/pickups came out empty and every pickup in the game was invisible: money, health,
    armour, bribe, info, the save icon, the jetpack. They still worked and could be
    collected, they simply had nothing to draw. DYNAMIC.IDE declares the band and is on
    the disc; the PC-only file is optional now.
  • The default settings.txt switched off the backdrop behind the on-screen log, so
    boot messages floated over the world with nothing behind them.
  • The jetpack is baked as three parts (body plus two nozzle frames) so its nozzles can
    move.
  • The SFX bake no longer depends on a warm temp directory: the PS2 executable and the two
    surface tables are staged by the audio step rather than by a later one.
  • Draw-distance ceiling raised so the Quality preset can reach the original game's
    horizon in clear weather.

If you converted with v1005 or v1008, please re-convert. Delete your data/pickups
folder first if the tool reports the step as up to date.

Requirements

Windows, plus the .NET Desktop Runtime. Point it at a PS2 disc image you own and it
writes the data/ folder the engine loads. No game assets are included.