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A physics-based casual game inspired by traditional circus plate spinning.
SpinGo is a mobile arcade game where players keep multiple spinning plates balanced on poles.
The core mechanic is simple:
- Spin too slowly → the plate falls.
- Spin too fast → the plate flies away.
Players must continuously manage multiple plates while reacting to various disturbances.
The game is currently undergoing Google Play closed testing.
Each plate has its own rotation speed and balance state.
Players must maintain the optimal speed range to keep plates spinning safely.
As the game progresses, more plates appear.
Players must divide their attention across multiple spinning objects simultaneously.
Wind periodically reduces the rotation speed of all plates.
Players must react quickly and increase their swipe frequency.
A monkey occasionally grabs the pole and shakes it.
Players must hold the pole to resist the interference.
In this special mode, players solve multiplication problems while managing spinning plates.
The mode combines hand-eye coordination with mental arithmetic.
- Flutter
- Flame Game Engine
- Dart
- Android
- Google Play Console
SpinGo was developed by a 55-year-old independent developer from South Korea.
After experiencing business failure, I began learning programming from scratch and started building apps and games together with AI tools.
SpinGo represents my attempt to combine traditional circus inspiration, physics interaction, and modern AI-assisted development.
- Google Play Closed Test
- Wind Disturbance Implemented
- Monkey Disturbance Implemented
- Brain Booster Mode Implemented
- Leaderboard System Implemented
- Ongoing Gameplay Balancing
- Additional disturbance mechanics
- New game modes
- Achievement system
- Global release
- iOS version
Thank you for visiting the SpinGo wiki.