melonDS-android v0.7.0.rc2 Major Vulkan Performance Upgrade and support for Retroarch Shaders Presets! #82
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VID-20260426-WA0003.mp4Adding a video to explain it better. |
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Device: Xiaomi 14T Issue: Vulkan not working, tested on Pokemon Black/White -> Black Screen and FPS counter 1000+ |
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Device: Xiaomi 14T Issue:
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A major Vulkan performance upgrade, new shader pipeline support, requested features, and broader device compatibility improvements.
New Features:
New Simple Vulkan Pipeline Path
Added a new simple Vulkan pipeline path focused on significantly improving performance for the Vulkan renderer profile.
To use it:
This mode is much more efficient and should provide a major performance improvement for Vulkan on many devices.
It still has some remaining bugs that are being worked on, and the goal for RC3 is to bring it closer to parity with the more complex compute-based Vulkan path.
librashader Support for Vulkan / RetroArch Shader Presets
Added support for librashader on Vulkan.
This allows Vulkan to move away from the old
.mshashader format and instead use RetroArch shader presets (.slangp).Recommended setup:
anamorphicborderhandheld.slangppath inside the selected shader root to browse to and select the shader preset you wantIf you need to create new presets, it is recommended to do so using RetroArch or by editing the preset files manually.
Slot-2 Analog Input Support
Added support for Slot-2 analog input for games such as Super Mario 64 DS using the patched ROM workflow described here: PATCHES.md
To use it:
Automatic Save/Load State Management
Added an option to configure automatic save/load state management.
Load state behavior remains restricted when RetroAchievements Hardcore Mode is active.
Save File Extension Selection
Added support to choose the save file extension format as
.savor.srm.Duplicate Layout / Save As New
Added the option to duplicate layouts or save them as new while editing a layout.
Double Tap Layout Position Adjustment Popup
Added support for double tapping a layout component to open a popup that allows adjusting the X/Y position of buttons.
Vulkan Fixes & Compatibility:
Fixed crash on Snapdragon 865
Resolved a Vulkan-related crash affecting Snapdragon 865 devices.
AndroidHardwareBuffer Extensions Made Optional
Vulkan no longer requires AndroidHardwareBuffer extensions unconditionally, improving compatibility across more devices.
Fallbacks for Timeline Semaphores and Dynamic Indexing
Added Vulkan fallbacks for:
This improves compatibility for devices that do not fully support the originally expected Vulkan feature set.
Additional Vulkan Performance Improvements
More Vulkan-side fixes and adjustments were also made to improve rendering performance and broaden compatibility.
Upstream Changes @rafaelvcaetano:
Testing Focus:
This release candidate is mainly focused on validating:
.slangppreset loading on Vulkan.savand.srmIf you test this build, reports with:
.slangpworks correctlywould be especially helpful.
Known Issues Still Planned for RC3:
While RC2 addresses several Vulkan compatibility issues and adds major requested features, a few reported issues are still being tracked for follow-up in RC3:
Vulkan Internal Resolution / Upscaling Issues
There are still reported cases where Vulkan does not upscale correctly, especially affecting the top screen presentation path.
Custom Layout Background Orientation
In some cases, custom layouts may still show the background image flipped incorrectly.
RetroAchievements Sync / State Inconsistencies
Some RetroAchievements-related issues still need follow-up, including cases where achievements appear locked after boot and cases where already unlocked achievements can trigger duplicate unlock or desync-related behavior.
Simple Vulkan Pipeline Remaining Bugs
The new simple Vulkan path already provides a major performance improvement, but some remaining bugs are still being worked on to bring it closer to the compute path in overall correctness and behavior.
RetroAchievements Follow-Up:
After this release candidate, I will open a new discussion thread and start initial follow-up work on some of the currently reported RetroAchievements issues, including:
This will be an initial pass, but it should help organize reports and guide the next fixes.
Support & Early Access
If you want to support development, early testing, and feature work like Vulkan, RetroAchievements improvements, shader support, and requested platform features, please consider joining Patreon.
Thank you to everyone helping test these release candidates and sending detailed reports.
This discussion was created from the release melonDS-android v0.7.0.rc2 Major Vulkan Performance Upgrade and support for Retroarch Shaders Presets!.
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