Releases: Sarju88/NACHO
Release list
N.A.C.H.O. v0.5.0 — Beyond the Horizon
The Strait now sits within a continuous stylized landscape inspired by its real geography. This release adds extended Iranian and Musandam coastlines, surrounding mountain ranges, atmospheric distance fog, sparse irrigated greenery using the supplied Simple Farm assets, longer shipping approaches, and camera bounds that let players follow convoys naturally toward and away from the battle.
N.A.C.H.O. v0.4.0 — The Real Strait, Reimagined
Geographic terrain overhaul:\n- Smooth low-poly Iranian mainland coastline\n- Stylized UAE and Musandam shoreline and peninsula\n- Recognizable Qeshm, Hormuz, Larak, and Hengam islands\n- Turquoise coastal shallows\n- Restrained faceted Iranian and Musandam mountain chains\n- Rectangular terrain plates removed\n- Existing 8x5 build grids and convoy lanes preserved
N.A.C.H.O. v0.3.0 — Reinforcements Ashore
Visual and gameplay reinforcement update:\n- New tracked U.S. tank model\n- New Iranian SCUD launcher model\n- Dedicated radar vehicles for both factions\n- New Iranian drone visual\n- New paid U.S. attack-helicopter route sortie\n- Added sandbags, damaged buildings, walls, palms, guard structures, and rubble\n- Existing grid anchoring and land/sea/air rules preserved
N.A.C.H.O. v0.2.0 — Autonomous Command
Major update:\n- New AI vs AI observation mode\n- Both factions autonomously build, upgrade, target, and launch sorties\n- Spectator camera and dual-economy HUD\n- Local JSONL training-data capture for all AI-involved matches\n- Fixed tanks, airfields, and grid structures remain anchored under physics impulses\n\nTraining records stay local unless the player explicitly sets up a private upload pipeline.
N.A.C.H.O. v0.1.0 — Shore Defense
Initial playable desktop release.\n\nHighlights:\n- Two opposing 8x5 shore-defense grids\n- Automatic three-ship convoy waves\n- Oil-rig economy and U.S. convoy upgrades\n- Route-drawn warplane and drone sorties\n- New cargo ships and port scenery\n- Solo play against Easy, Normal, or Hard AI\n\nThis is an early development build. Gameplay and geography are intentionally stylized abstractions.