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Gameplay Systems
This page summarizes the major gameplay areas inside VortexRPG.
VortexRPG includes playable classes with starter relics, ability bindings, progression, and ascension paths.
Core command:
/class
/vrp class
Class item behavior is designed so class relic actions are clear. Some classes use left click for class attacks and right click for active spells, while Ranger and Knight preserve important vanilla interactions where needed.
Players can unlock, equip, inspect, and cast spells through the spellbook and skill systems.
Core commands:
/skills
/spell
/cast
/vrp skills
/vrp cast
Admins can edit spell content through forge tooling.
VortexRPG includes:
- Level and XP progression
- Character stats
- Talent points
- Talent reset cost
- Live stat modifiers
- Temporary bonuses from class synergies and affixes
Core commands:
/stats
/talent
/vrp stats
/vrp talent
Professions support gathering, crafting stations, profession XP, and progression menus.
Core command:
/professions
/vrp professions
VortexRPG supports quest content, quest logs, active quest progress, adventure board objectives, and seasonal rewards.
Core commands:
/quest
/adventure
/vrp quest
/vrp adventure
Expeditions provide contract-style content, leaderboards, breach finales, rewards, quartermasters, and party integration.
Core command:
/expeditions
/vrp expeditions
Fractures are world pressure events that can escalate into corrupted or overrun states and breach encounters.
Gateways provide travel and realm connection features.
Core command:
/fracture
/vrp fracture
Dungeons are instanced encounters with waves, bosses, time limits, rewards, and mutators.
Core command:
/vdungeon
/vrp dungeon
Vortex Director and Dungeon Mutators can adjust dungeon pressure and payouts.
Bosses can be browsed, summoned, cleared, inspected, edited, and reloaded through boss tooling.
Core command:
/vboss
/vrp boss
VortexRPG supports custom item definitions, class relics, custom model data, locked relic behavior, click bindings, glow, enchantments, lore, attribute bonuses, and relic affixes.
Item definitions live in:
items.yml
Economy systems include Vault payouts, dynamic market configuration, breach rewards, dungeon rewards, and player auctions.
Core command:
/auction
/vrp auction
Parties support creation, invites, roles, ready checks, party chat, summons, GUI access, renaming, and disbanding.
Core commands:
/party
/pc
/vrp party