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System Version 0.10.0: Item Effects & Armor

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@Savantford Savantford released this 22 Aug 00:53
· 658 commits to main since this release
94a6bcd

Hail!

This release is all about making use of Active Effects.

First, I created a framework for all items (Equipment, Traits or Talents and Spells) to carry item effects.

Then, an item carried by an Actor (Character or NPC) passes down its effects to the actor.

While you can use this functionality to add any custom Effects to an item of your choosing, it also means that stuff stored in Compendia can carry effects and be simply dragged and dropped to the actor to change its scores, boons, banes and pretty much everything we want to.

Thus, Defense (and Natural Defense) are now calculated with Active Effects, mainly from Armor and Shields! We no longer need the clunky Defense Details window for it.

Next I'll add a damage roll button to attribute rolls' chat messages, as requested by the community!

See you around!

System Information and Installation Guide: https://github.com/Savantford/foundry-weirdwizard#readme
Issues Board: https://www.notion.so/gado-publishing/6b9d1ea2e59040e6b81a7cd367b9ef12?v=27d72a4299ab4bf889104f49b9f629aa

Actor Sheets

General Changes

  • Added a Changes column for All Effects table to quickly show what the Active Effect does.

Character Sheet Changes

  • Defense is now calculated automatically with Active Effects! Check the Armor and the Shield on the Compendium to see how they were set.
  • Defense Edit button removed; Defense Details window is no longer needed. Rest in piece, brother.
  • Mouse hovering Defense now shows your Natural Defense score.

Item Sheets

Changes

  • Added support for item Effects. These Effects apply to the actor they belong to and show up on the actor's Effect table. You can toggle them on or off as normal.
  • Armor no longer has the Defense and Natural Defense Bonus fields. Use the Effects table at the bottom of the sheet!

Effects Config

Changes

  • Swapped the default Foundry's effects config edit window with Demon Lord's custom one. This allowed change keys to have labels instead of showing a full path to the variable. Easier for everyone to understand what's being changed!

UI Changes

  • Swapped the poorly cropped one by the original asset, trimmed. Thanks to Dan for providing it!

Compendia

  • Added descriptions, price and effects to existing armor.
  • Added the missing armor types.

Full Changelog: 0.9.0...0.10.0