Skip to content

System Hotfix 0.12.1: Improved Active Effects

Choose a tag to compare

@Savantford Savantford released this 08 Sep 21:52
· 643 commits to main since this release
70e9fa4

Hail!

This might be the last hotfix before the 1.0 release, aka Stable Launch!

With this, I'll be sending the Weird Wizard system and the Quick Start material in Foundry's package lists!

I have, however, two bad news to share:

  • Foundry V10 support was dropped. Sorry. V11 compendia was not compatible with V10, and active effects also changed a lot since then. I recommend updating Foundry to V11 if you don't have it. Otherwise, you should not update to 0.12.1.
  • The second bad news is that I broke the effects behavior, because I discovered that legacy transferal was disabled and it leaves some artifacts in all existing effects. The Armor compendium that comes with the system was updated, and I I'll soon release an update to the Quick Start material module with the changes applies. Sorry. You'll have to create any manual effects you had again in order to properly make use of the new features from this update.

But back to the point... The redesign overhaul will probably be postponed to a better time, since Phenomen is still working on it with no ETA. Once it's ready, I'll work together to implement it into the main branch through hotfixes.

I hope you are enjoying what we have so far and Weird Wizard itself! It's the last day of Kickstarter, so I wanted to make this special.

See you around!

General

Changes

  • Removed support for Foundry V10. Sorry, it had to be done eventually before launch. Please update the client for V11!
  • Enabled Foundry V11's legacyTransferral properly. A little cleanup will be needed for old actors with items using effects, sorry!
  • Effect Priority can be selected from a dropdown menu instead of having to put manual values.
  • You can select Armored Defense for effects now. Armor sets override this value.
  • You can select Bonus to Defense for effects now. Shield adds to this value.

Bug Fixes

  • Fixed typo on Breastplate Armor being called "Breatplate" in the compendium. Sadly, no more breadplate for y'all.

Actor Sheets

Changes

  • You can now enable and disable effects applied to actors by items (Equipment, Talents and Spells) by clicking a toggle button. This button is present in the following tabs: Summary, Equipment, Traits and Talents and Spells.
  • Control buttons in the Effects tab (Add, Edit, Toggle, Remove) now only show when relevant (i.e. no toggle buttons are shown for Temporary Effects).
  • Passive Effects are now called Permanent Effects instead, to reflect the game's terms better.
  • Reloaded checkbox is now a button with a better description of the functionality when hovered.

Bug Fixes

  • Actions and Reactions are now displayed in the Traits and Talents tab for Characters. They were previously shown only in the Summary tab.
  • Reloaded checkbox status on weapons with the Reload property is now persistent through sessions.
  • Fixed uses pips not showing the correct terms in the Character sheets according to the item type.
  • For NPCs, Current Health was not being assigned to Damage Max, which allowed using Damage in token bars.
  • Attacks that cause no damage now show "(0)" instead of "()" in Summary.

System Information and Installation Guide: https://github.com/Savantford/foundry-weirdwizard#readme
Issues Board: https://www.notion.so/gado-publishing/Shadow-of-the-Weird-Wizard-s-Foundry-System-Module-59094762fce441269199d10747e1c807