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Releases: Sayduck/sayduck-platform-release

v2.12

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@JoelSayduck JoelSayduck released this 29 Aug 06:12

πŸ”₯ New Features

  • Downloadable model: Added "Download Asset" button to the 3D Viewer action menu.

πŸš€ Improvements

  • Added UUID to the node modal.
  • Added Render active variants option for HD render.
  • Fixed an issue with default Materials when Uploading .obj
  • Added API call for dimensions of specified nodes.

πŸ› οΈ Bug Fixes

  • Fixed an issue with the Dynamic USDZ graphQL query.
  • Fixed an issue with preview images not updating correctly.
  • Fixed an issue with cube maps not deleting and not updating the code correctly.
  • Fixed an issue with emissive material not switching with the light toggle.
  • Fixed a bug with brand's website not updating correctly.

v2.11

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@JoelSayduck JoelSayduck released this 04 Aug 12:21

πŸ”₯ New Features

  • Load dimension for a node: API call to load and display dimensions for nodes in a scene.

πŸ› οΈ Bug Fixes

  • Fixed issue with updating brand websites
  • Corrected embed code background variable to have double quotes
  • Fixed issue with Contact Shadows not loading correctly in the live 3D Viewer

v2.10

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@JoelSayduck JoelSayduck released this 21 Jul 12:40

πŸš€ Improvements

  • Fixed an issue with light intensity resetting when checking the switchable.
  • Fixed an issue with the viewer not displaying the model when loading in the background.
  • Fixed an issue with HD Rendering only renders the first variant on configurators.
  • Fixed an issue with embed code modal options not displaying according to plan.

πŸ› οΈ API

  • Fixed an issue with missing quota price when buying rendering credits.
  • Fixed an issue with the cache of the viewer that was not updating.

v2.9

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@JoelSayduck JoelSayduck released this 18 Jul 07:39

πŸš€ Improvements

  • Moved the add replacement component to the top of the replacements list and also reversed the replacements list order.
  • Improved redirect URL after making a transaction and added toast message of the performed action.
  • Improved contact shadow positioning, now it will be calculated relative to the lowest Y point in the scene.
  • Improved toggle Library loading. This will reduce the lag when having a lot of library materials.
  • Back button will now redirect to the same folder where the product originates from.
  • Added "enable hide product info" for preview links.
  • The viewer is no longer loaded when scanning the QR code. Only the AR asset will be loaded.

πŸ› οΈ Bug Fixes

  • Fixed an issue with Camera settings for HD rendering when not interacting with the product.
  • Fixed an issue with "pixelated shadows" when real-time shadows are enabled.
  • Fixed an issue with reset of the Material replacement when adjusting the transforms of a node.

v2.8

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@JoelSayduck JoelSayduck released this 16 Jun 07:09

πŸ”₯ New Features

  • Contact shadows: If there are no shadow planes in a scene, a default contact shadow will be displayed based on meshes in the scene. You can toggle the parameters from the scene element "Shadows"
  • Light shadows: Dynamic scene lights will now cast light shadows on your model
  • Stripe billing portal: Now you can change customer information from a Stripe portal.

πŸš€ Improvements

  • Improved Occlusion map rendering when viewed under sharp angles.
  • Reworked the UI of product analytics with a progress bar indicating the quota.
  • Added toggle to HD render all variants in a variant product.
  • Added material updated outbound event.
  • Added support for color swatches in a configurator picker.
  • Added support for localization options to all viewer elements

πŸ› οΈ Bug Fixes

  • Fixed an issue with Camera settings not matching HD render.
  • Fixed a bug with multiple camera positions in a configurator not switching correctly.
  • Fixed a bug with annotation position when using camera positions in variants.
  • Fixed an issue with hide-toggle-lights disabling all the lights in the scene.
  • Fixed an issue with dragging meshes to a folder not updating correctly.
  • Fixed an issue with embed code not displaying correctly after migration.

v2.7

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@JoelSayduck JoelSayduck released this 05 Jun 04:35

πŸ”₯ New Features

  • Assign Camera Position to Variant: You can now assign to a Variant an existing camera position to be triggered when selecting the respective Variant.

πŸš€ Improvements

  • Changes for Camera Tab UI
  • Added preview for Custom .exr environment map

πŸ› οΈ Bug Fixes

  • Fixed an issue update3dViewer API call
  • Fixed an issue with variants not loading if you don't interact with the viewer
  • Fixed background images for the viewer
  • Fixed an issue with TRS and Mesh replacement not working correctly together.
  • Fixed an issue when editing material that has transparency
  • Fixed issue with new users having to approve TOS twice

v2.6

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@JoelSayduck JoelSayduck released this 22 May 09:49

πŸ”₯ New Features

  • Select multiple meshes/textures: You can now select multiple assets by holding the Shift key, and download them by using right click option.
  • Change click-to-load button: Now you can upload your image file to the click-to-load feature.

πŸš€ Improvements

  • Added banner for IOR values lower than 1
  • Changed the upload logic so that it only accepts jpg/png as valid file types.
  • Improved QR code modal UI
  • Improved light modal UI/UX
  • Improved picker scroll handle. Removes the scrollbar from the picker
  • Improved camera reset when changing variants, now the camera will remain in the same position when you change variants
  • Improved handling of multiple embedded viewers.

πŸ› οΈ Bug Fixes

  • Fixed an issue with annotations bubble overlay in some cases with the annotation modal.
  • Fixed an issue with the annotation link overflowing the modal.
  • Fixed an issue with an error message that extends over the 3D viewer limit.
  • Fixed an issue with highlighting the Annotations and Lights.
  • Fixed a bug where material previews weren't renderer sometimes.
  • Fixed bug where material library materials were rendered every time.
  • Fixed an issue with Variants shown feature which was not working properly.
  • Fixed an issue with the "include-variants" parameter.
  • Fixed an issue with the Label of the configuration not updating correctly
  • Fixed an issue with Point light intensity when 0.
  • Fixed an issue with the Toggle Viewer type for non-migrated products.

v2.5

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@JoelSayduck JoelSayduck released this 08 May 06:43

πŸ”₯ New Features

  • Custom QR codes: You can customize your QR code with colors and logo.
  • Enlarge texture: You can now preview the texture via the corresponding icon.
  • Drag-and-drop features: In configurable products, you can now drag-and-drop features such as Variants, Annotations and Nodes from one Variant/Configuration to another.

πŸš€ Improvements

  • Screenshots will now be the same size as the viewer.
  • You can now download assets from the previous version of a product.
  • If the configuration does not have any variants, they will be not shown in the picker.
  • Material previews are now generated faster and more accurately
  • background='transparent' now makes most elements in the viewer transparent.

πŸ› οΈ Bug Fixes

  • Fixed an issue with Variant selection when deleting multiple variants across the configurator.
  • Fixed an issue with Alpha value when set to 1
  • Fixed an issue with the color picker for Annotations
  • Fixed an issue with filtering when updating Mesh & Material replacements.

v2.4

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@JoelSayduck JoelSayduck released this 20 Apr 08:43

πŸ”₯ New Features

  • "Search all assets" toggle: Adds the ability to search all assets inside folders
  • Downloaded assets will have the name match the one applied in the Sayduck Platform

πŸš€ Improvements

  • Improved zooming in and out using the browser zoom function
  • Lights are now highlighted when hovering over them
  • TRS controls are now available for lights and targets
  • Clicking on the light will highlight and open the light modal
  • Added proper errors when Platform is not accessible
  • Added proper error when API is not accessible
  • Improved workflow when using the "Customise Color" feature on annotations
  • Redesigned the Mesh/Texture download button

πŸ› οΈ Bug Fixes

  • Fixed a bug with USDZ generation when using glTF extensions.
  • Fixed an issue with the brand logo not uploading.
  • Fixed an issue with Transmission transparency, attenuationDistance and thickness parameters.
  • Fixed an issue with the close button on the changelog, now it will not scroll with the list
  • Fixed an issue with materials loaded in the background when using replacements.
  • Fixed an issue of HD render not rendering metallic values.

v2.3

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@JoelSayduck JoelSayduck released this 05 Apr 05:01

πŸ”₯ New Features

  • Enable soft shadows, new feature uses lights to cast shadows on mesh.
  • Material modal will store the expanded state when switching materials.

πŸš€ Improvements

  • Migration progress count only the first assigned customer to account
  • Fixed Low Quality feature, now the generated image is the same size as viewer.
  • Bell Icon should notify of the new release.

πŸ› οΈ Bug Fixes

  • History feature is now accessible in History products
  • Fixed viewer embed code from embedded window.
  • Fixed an issue with Dimensions for Dark mode.
  • Fixed the issue with: rendering background alpha
  • Fixed Camera ignore issue when combined with mesh replacements.