Releases: Sayduck/sayduck-platform-release
Releases Β· Sayduck/sayduck-platform-release
Release list
v2.12
π₯ New Features
- Downloadable model: Added "Download Asset" button to the 3D Viewer action menu.
π Improvements
- Added UUID to the node modal.
- Added Render active variants option for HD render.
- Fixed an issue with default Materials when Uploading .obj
- Added API call for dimensions of specified nodes.
π οΈ Bug Fixes
- Fixed an issue with the Dynamic USDZ graphQL query.
- Fixed an issue with preview images not updating correctly.
- Fixed an issue with cube maps not deleting and not updating the code correctly.
- Fixed an issue with emissive material not switching with the light toggle.
- Fixed a bug with brand's website not updating correctly.
v2.11
π₯ New Features
- Load dimension for a node: API call to load and display dimensions for nodes in a scene.
π οΈ Bug Fixes
- Fixed issue with updating brand websites
- Corrected embed code background variable to have double quotes
- Fixed issue with Contact Shadows not loading correctly in the live 3D Viewer
v2.10
π Improvements
- Fixed an issue with light intensity resetting when checking the switchable.
- Fixed an issue with the viewer not displaying the model when loading in the background.
- Fixed an issue with HD Rendering only renders the first variant on configurators.
- Fixed an issue with embed code modal options not displaying according to plan.
π οΈ API
- Fixed an issue with missing quota price when buying rendering credits.
- Fixed an issue with the cache of the viewer that was not updating.
v2.9
π Improvements
- Moved the add replacement component to the top of the replacements list and also reversed the replacements list order.
- Improved redirect URL after making a transaction and added toast message of the performed action.
- Improved contact shadow positioning, now it will be calculated relative to the lowest Y point in the scene.
- Improved toggle Library loading. This will reduce the lag when having a lot of library materials.
- Back button will now redirect to the same folder where the product originates from.
- Added "enable hide product info" for preview links.
- The viewer is no longer loaded when scanning the QR code. Only the AR asset will be loaded.
π οΈ Bug Fixes
- Fixed an issue with Camera settings for HD rendering when not interacting with the product.
- Fixed an issue with "pixelated shadows" when real-time shadows are enabled.
- Fixed an issue with reset of the Material replacement when adjusting the transforms of a node.
v2.8
π₯ New Features
- Contact shadows: If there are no shadow planes in a scene, a default contact shadow will be displayed based on meshes in the scene. You can toggle the parameters from the scene element "Shadows"
- Light shadows: Dynamic scene lights will now cast light shadows on your model
- Stripe billing portal: Now you can change customer information from a Stripe portal.
π Improvements
- Improved Occlusion map rendering when viewed under sharp angles.
- Reworked the UI of product analytics with a progress bar indicating the quota.
- Added toggle to HD render all variants in a variant product.
- Added material updated outbound event.
- Added support for color swatches in a configurator picker.
- Added support for localization options to all viewer elements
π οΈ Bug Fixes
- Fixed an issue with Camera settings not matching HD render.
- Fixed a bug with multiple camera positions in a configurator not switching correctly.
- Fixed a bug with annotation position when using camera positions in variants.
- Fixed an issue with hide-toggle-lights disabling all the lights in the scene.
- Fixed an issue with dragging meshes to a folder not updating correctly.
- Fixed an issue with embed code not displaying correctly after migration.
v2.7
π₯ New Features
- Assign Camera Position to Variant: You can now assign to a Variant an existing camera position to be triggered when selecting the respective Variant.
π Improvements
- Changes for Camera Tab UI
- Added preview for Custom .exr environment map
π οΈ Bug Fixes
- Fixed an issue update3dViewer API call
- Fixed an issue with variants not loading if you don't interact with the viewer
- Fixed background images for the viewer
- Fixed an issue with TRS and Mesh replacement not working correctly together.
- Fixed an issue when editing material that has transparency
- Fixed issue with new users having to approve TOS twice
v2.6
π₯ New Features
- Select multiple meshes/textures: You can now select multiple assets by holding the Shift key, and download them by using right click option.
- Change click-to-load button: Now you can upload your image file to the click-to-load feature.
π Improvements
- Added banner for IOR values lower than 1
- Changed the upload logic so that it only accepts jpg/png as valid file types.
- Improved QR code modal UI
- Improved light modal UI/UX
- Improved picker scroll handle. Removes the scrollbar from the picker
- Improved camera reset when changing variants, now the camera will remain in the same position when you change variants
- Improved handling of multiple embedded viewers.
π οΈ Bug Fixes
- Fixed an issue with annotations bubble overlay in some cases with the annotation modal.
- Fixed an issue with the annotation link overflowing the modal.
- Fixed an issue with an error message that extends over the 3D viewer limit.
- Fixed an issue with highlighting the Annotations and Lights.
- Fixed a bug where material previews weren't renderer sometimes.
- Fixed bug where material library materials were rendered every time.
- Fixed an issue with Variants shown feature which was not working properly.
- Fixed an issue with the "include-variants" parameter.
- Fixed an issue with the Label of the configuration not updating correctly
- Fixed an issue with Point light intensity when 0.
- Fixed an issue with the Toggle Viewer type for non-migrated products.
v2.5
π₯ New Features
- Custom QR codes: You can customize your QR code with colors and logo.
- Enlarge texture: You can now preview the texture via the corresponding icon.
- Drag-and-drop features: In configurable products, you can now drag-and-drop features such as Variants, Annotations and Nodes from one Variant/Configuration to another.
π Improvements
- Screenshots will now be the same size as the viewer.
- You can now download assets from the previous version of a product.
- If the configuration does not have any variants, they will be not shown in the picker.
- Material previews are now generated faster and more accurately
- background='transparent' now makes most elements in the viewer transparent.
π οΈ Bug Fixes
- Fixed an issue with Variant selection when deleting multiple variants across the configurator.
- Fixed an issue with Alpha value when set to 1
- Fixed an issue with the color picker for Annotations
- Fixed an issue with filtering when updating Mesh & Material replacements.
v2.4
π₯ New Features
- "Search all assets" toggle: Adds the ability to search all assets inside folders
- Downloaded assets will have the name match the one applied in the Sayduck Platform
π Improvements
- Improved zooming in and out using the browser zoom function
- Lights are now highlighted when hovering over them
- TRS controls are now available for lights and targets
- Clicking on the light will highlight and open the light modal
- Added proper errors when Platform is not accessible
- Added proper error when API is not accessible
- Improved workflow when using the "Customise Color" feature on annotations
- Redesigned the Mesh/Texture download button
π οΈ Bug Fixes
- Fixed a bug with USDZ generation when using glTF extensions.
- Fixed an issue with the brand logo not uploading.
- Fixed an issue with Transmission transparency, attenuationDistance and thickness parameters.
- Fixed an issue with the close button on the changelog, now it will not scroll with the list
- Fixed an issue with materials loaded in the background when using replacements.
- Fixed an issue of HD render not rendering metallic values.
v2.3
π₯ New Features
- Enable soft shadows, new feature uses lights to cast shadows on mesh.
- Material modal will store the expanded state when switching materials.
π Improvements
- Migration progress count only the first assigned customer to account
- Fixed Low Quality feature, now the generated image is the same size as viewer.
- Bell Icon should notify of the new release.
π οΈ Bug Fixes
- History feature is now accessible in History products
- Fixed viewer embed code from embedded window.
- Fixed an issue with Dimensions for Dark mode.
- Fixed the issue with: rendering background alpha
- Fixed Camera ignore issue when combined with mesh replacements.