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1.0.0

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@Sayshal Sayshal released this 16 Oct 03:45
· 9 commits to main since this release

New Features

  • Auto-defeat marks combatants defeated at zero health on systems that don't do it themselves
  • Bulk Add adds every token of one disposition, or every token that isn't hidden, to combat from the token controls
  • Card element settings show each card's name, health, initiative and effects never, on hover or always
  • Dock cards have roll initiative, End Turn, ping and pan buttons; click a card to select and pan to its token, double-click to open the actor sheet
  • Dock scale is set per user and follows them to every device
  • Drag the dock's grip to snap it to a screen edge or let it float, and double-click the grip to rotate a floating dock
  • Focus Mode hides GM-chosen interface parts and CSS selectors from players during combat on their scene, offers to close their open sheets, and each player can turn it off for their device
  • Health estimates show health as labels from editable buckets, on dock cards and optionally under tokens
  • Hide Until Seen keeps new unowned combatants hidden until a player's token sees them
  • Initiative tools auto-roll for unowned combatants as they join, freeze the dock order until combat starts, reverse turn order, and share initiative across a group on systems that don't do it themselves
  • Legendary actions show as pips on D&D 5e cards; click to spend one, right-click to restore one
  • Link Combat to Scene links an unlinked combat to the GM's current scene when it starts
  • Masked names show as a generic label, the token name or the actor name, and the dock fades the portrait out
  • Minimal Cards shrinks waiting cards until hovered, and Tuck slides inactive cards under their neighbors, always or only when the dock is crowded
  • Nudge plays the turn sound again, shows a banner and whispers the active combatant's players, from the dock or the tracker's combatant menu
  • On D&D 5e, adding a legacy-rules creature with lair actions offers it a hidden lair turn every round
  • Option to hide the sidebar combat tab for everyone
  • Other systems can register an adapter with ROLLCALL.api.registerAdapter inside the rollCall.registerAdapters hook
  • Privacy rules per token disposition decide whether players see each combatant's name, health (exact, estimate or hidden), initiative and effects, in the dock and the core tracker
  • Round event schedules take single rounds, ranges, open-ended and repeating rounds, or a dice formula rerolled after each occurrence, and each event can be visible to players or hidden
  • Round events are GM-scheduled reminders that post to chat with a banner, or extra turns that join the turn order as their own card
  • Stacked cards put consecutive members of a core group, or a D&D 5e combatant and its summons, on one card; Shift-click End Turn to end the turn for everyone left on it
  • Summon lines on D&D 5e connect summoners to their summons on the canvas, on hover or always
  • Target icons mark dock cards targeted by the active combatant's players, or by the GM on unowned turns
  • Ten extra turn marker animations for core's Turn Marker settings, including spin, heartbeat, breathe, ember, ripple, shimmer and prism
  • The combat clock (GM only) and the per-turn countdown show overtime and freeze while the game is paused
  • The combat dock shows the turn order as a row of Blade or Codex cards on the canvas, to the GM once the combat has combatants and to players once it starts
  • The GM can drag a dock card onto another to move that combatant ahead of it in initiative
  • The GM can stop players from hiding the dock and force every player's dock onto one edge
  • The GM's card menu adds defeated and hide toggles to the tracker's combatant options
  • The round panel has the GM's turn and round buttons, initiative rolls, start and end, round events, VS screen replay and settings
  • The tabbed settings panel puts every option in one window, with an on/off toggle per feature and system-specific options shown only where they apply
  • The turn clock can nudge the player or end the turn when it runs out
  • The VS screen lines up allies against enemies in turn order when combat starts, and the GM can replay it for everyone
  • Turn markers of hidden combatants are hidden from players
  • Turn reminders show a banner and screen edge glow when your turn starts or is next, can pan to and select your token, and put an On Deck marker on the next token
  • Unbound keybindings for Next Turn and Previous Turn (GM) and End Your Turn (owner of the active combatant)
  • Upcoming reminders show on the dock, and the GM sees every upcoming round event as a removable row in the combat tracker

Changes

  • Project scaffold: build tooling, release workflow, manifest and empty module entry point

Installation: To manually install this release, use the following manifest URL: https://github.com/Sayshal/roll-call/releases/download/release-1.0.0/module.json