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@ScanMountGoat ScanMountGoat released this 30 Jun 22:24
· 5 commits to main since this release

SSBH Editor

Installation

Make sure your system meets the system requirements. Check the steps below for your operating system if the application still fails to launch properly.

Windows Installation Instructions

SSBH Editor for Windows requires the Visual C++ runtime, which can be downloaded from https://aka.ms/vs/17/release/vc_redist.x64.exe. This only needs to be installed once.

SSBH Editor will attempt to use the Vulkan graphics backend on Windows. Some systems may experience graphical errors or fail to launch ssbh_editor. The application can be forced to use DX12 by launching the application from command prompt using the command ssbh_editor.exe --backend dx12. This only needs to be done once. The preferred backend can always be changed later from the application preferences window.

Mac OS Installation Instructions

MacOS users with Apple silicon macs should select the build ending in apple_silicon. SSBH Editor isn't released through the Apple App Store or signed with an Apple Developer ID. You may see a warning that the application "can't be checked for malicious software". Follow the steps on the apple support page to open and run the application. These steps only need to be done once every time the application is downloaded.

Linux Installation Instructions

There may be issues on some Linux distributions. For example, SteamOS may experience UI scaling issues. The UI scale can be set manually in Menu > Preferences to a value like 1.0. If the application is experiencing very low framerates, check that SSBH Editor is actually using the correct GPU in Menu > Device Info. Please report any installation issues by making a new issue on GitHub with information on your operating system and GPU specs.

Changelog

For a full list of changes for each version, see the changelog.

Added

  • Added a Shader Finder window for searching for shaders based on properties and other attributes under Material > Find Shader in the Matl Editor. The selected shader can be applied to the current material similar to a material preset.
  • Added shader complexity information to the Matl Editor to help identity materials causing in game performance issues.
  • Added validation for numatb files other than model.numatb.

Changed

  • Adjusted the UI layout for applying material presets to support scrolling and make the apply button easier to click.

Fixed

  • Fixed an issue where creating an adjb file would not add the required entries for meshes with RENORMAL materials.
  • Fixed an issue where interacting with the UI would rotate or pan the viewport in some cases.
  • Fixed an issue where bones would flip during animation playback in some cases for bones with helper bone constraints.