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Character_inventory

Schmoozerd edited this page Apr 14, 2013 · 1 revision

Back to the characters database list of tables.

The `character_inventory` table

Contains all the character inventory data, including the bank data.

Structure

Field Type Null Key Default Extra
guid int(11) unsigned NO 0
bag int(11) unsigned NO 0
slot tinyint(3) unsigned NO 0
item int(11) unsigned NO PRI 0
item_template int(11) unsigned NO 0

Description of the fields

guid

The GUID of the character. See character.guid

bag

If it isn’t 0, then it is the bag’s item GUID. See item_instance.guid

slot

If the bag field is non-zero, then the slot is the slot in the bag where the item is kept. The range can differ depending on the number of slots the bag has.
If the bag field is zero, then the slot has a range of 0 to 84 and the value stands for the following:

Slot # Value
0 Head
1 Neck
2 Shoulders
3 Body
4 Chest
5 Waist
6 Legs
7 Feet
8 Wrists
9 Hands
10 Finger 1
11 Finger 2
12 Trinket 1
13 Trinket 2
14 Back
15 Main Hand
16 Off Hand
17 Ranged
18 Tabard
19-22 Equipped Bags
23-38 Main Backpack
39-67 Main Bank
68-74 Bank Bags

item

The item’s GUID. See item_instance.guid

item_template

The item’s template entry. See item_template.entry

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