-
Notifications
You must be signed in to change notification settings - Fork 0
Creature_ai_texts
Back to creature_ai_scripts tables.
This table holds all the texts used within the eventai (ACID) scripts. This table handles the actual text, display type (say/yell/emote) and corresponding sounds or emote (if any).
Field | Type | Attributes | Can be null | Default | Comments |
entry | int(11) | signed | NO | 0 | Text Entry |
content_default | text | YES | NULL | Default Locale Text | |
content_loc1 | text | YES | NULL | Locale 1 Text | |
content_loc2 | text | YES | NULL | Locale 2 Text | |
content_loc3 | text | YES | NULL | Locale 3 Text | |
content_loc4 | text | YES | NULL | Locale 4 Text | |
content_loc5 | text | YES | NULL | Locale 5 Text | |
content_loc6 | text | YES | NULL | Locale 6 Text | |
content_loc7 | text | YES | NULL | Locale 7 Text | |
content_loc8 | text | YES | NULL | Locale 8 Text | |
sound | int(11) | unsigned | NO | 0 | Sound Id |
type | int(11) | unsigned | NO | 0 | Text Type |
language | int(11) | unsigned | NO | 0 | Text Language |
emote | int(11) | unsigned | NO | 0 | Emote Id |
comment | text | YES | NULL | Comment |
This is the entry of the text. It corresponds to a script using Action 1 (ACTION_T_SAY) in the eventai_scripts table. This number is always negative.
This is the actual text presented in the default language (English).
This is the actual text presented in the Localization #(1-8) Clients
Value | Localization |
1 | Korean |
2 | French |
3 | German |
4 | Chinese |
5 | Taiwanese |
6 | Spanish |
7 | Spanish Mexico |
8 | Russian |
This is the sound Id that will play with along with the corresponding text. All sounds are from sounds.dbc.
This is the method the text is displayed.
Value | Type |
0 | Say |
1 | Yell |
2 | Text Emote |
3 | Boss Emote |
4 | Whisper |
5 | Boss Whisper |
This is the ingame language of the text. Languages are from Languages.dbc..
This is the emote that the creature performs along with the corresponding text.
This field allows you to label a text entry.