Add MaterialX texture baking (flat UV 0–1) to PNG/EXR.
- Baking panel on the Inspector Baking tab and VREDX → Bake Textures… (shown only after the runtime is installed)
- Default maps: base_color, diffuse_roughness, metalness, normal — add more with +
- Batch queue scaffold, bake preview, inline log, and
{material}_{map}output naming - ASWF MaterialX TextureBaker runs in a subprocess; glue code stays in
vredx.zip
Install
1. Plugin (required)
Download VredX-0.6.0.zip and extract the VredX folder into your VRED ScriptPlugins location, for example:
- Per-user:
C:\Users\<you>\Documents\Autodesk\VRED-19.1\ScriptPlugins - Machine-wide:
C:\Program Files\Autodesk\VREDPro-19.1\lib\plugins\WIN64\Scripts
You should end up with:
VredX/
VredX.py
vredx.zip
presets/ examples/ resources/ …
VredX.py is also attached separately for quick entry-point updates.
2. Texture baking runtime (required for baking)
Download VredX-baking_runtime-0.6.0.zip and extract it so the ASWF MaterialX tree lives at:
C:\Users\<you>\Documents\Autodesk\VredX\baking_runtime\materialx\
The zip contains a baking_runtime folder — extract it into Documents\Autodesk\VredX\ (create that folder if needed). Do not leave baking_runtime under ScriptPlugins; VRED scans loose .py files there.
Until this step is done, VredX starts normally but hides the Baking tab and Bake Textures… menu.
3. Restart VRED
Restart VRED (or reload script plugins), then open VREDX from the menu bar or Scripts panel.
See README for full folder paths.