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Currency Swapper

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@SeaSparrowOG SeaSparrowOG released this 01 May 20:27

What's Changed

  • DLL Version:
    • 2.2.0
      If using any of these features, it is recommended you do SEA_BarterFunctions.GetVersion() to ensure the latest version of the DLL is used by the player.
  • Fixed:
    • PlayerPayCrimeGold and CanPayCrimeGold now respect custom currencies.
  • Added:
    • SuppressGoldNotifications(Bool a_bSuppress)
      When set to true, Gold (x) Added (or septim, or localized) are suppressed while there is a Custom Currency in place. This is aimed towards mods like Morrowind Mint, which use an OnItemAdded filter to replace the addition of Septims with a Custom Currency to replace Bounty rewards, for example. This is serialized in the cosave.
    • Bool IsSuppressingGoldNotifications()
      Return true if the DLL is currently suppressing Gold (x) Added notifications.
    • SetTrainingOverrides(Bool a_bOverrideMultiplier, Float a_bMultOverride, Bool a_bOverrideBase, Float a_bBaseOverride)
      Sets special overrides for the training menu. The training cost is this: base + (a_SkillLevel * multiplier). If a_bOverrideMultiplier is true, multiplier is replaced by a_bMultOverride, which otherwise uses the base game's game settings. Same with a_bOverrideBase.