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2.2.0
If using any of these features, it is recommended you do SEA_BarterFunctions.GetVersion() to ensure the latest version of the DLL is used by the player.
Fixed:
PlayerPayCrimeGold and CanPayCrimeGold now respect custom currencies.
Added:
SuppressGoldNotifications(Bool a_bSuppress)
When set to true, Gold (x) Added (or septim, or localized) are suppressed while there is a Custom Currency in place. This is aimed towards mods like Morrowind Mint, which use an OnItemAdded filter to replace the addition of Septims with a Custom Currency to replace Bounty rewards, for example. This is serialized in the cosave.
Bool IsSuppressingGoldNotifications()
Return true if the DLL is currently suppressing Gold (x) Added notifications.
SetTrainingOverrides(Bool a_bOverrideMultiplier, Float a_bMultOverride, Bool a_bOverrideBase, Float a_bBaseOverride)
Sets special overrides for the training menu. The training cost is this: base + (a_SkillLevel * multiplier). If a_bOverrideMultiplier is true, multiplier is replaced by a_bMultOverride, which otherwise uses the base game's game settings. Same with a_bOverrideBase.