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Training mode attack data x
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Training mode input display x
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Trials mode x
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Palette selector ? -> impossible
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Itsuwa x
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Frenda X
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all jabs have facep2 to not have infinites X
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add another way of grab teching x
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add alternative half circle inputs x
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added just defend (only gains meter, no hp) x
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changed input/invul data for cancel assault, and it now costs 0.5 instead of 1 bar x
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changed guard cancel's and pushblock's input to be with x+a x
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changed the meter cost of guard cancel to be 1 bar instead of 0.5 and added the possibility to combo from it x
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streamlined more the magic name helpers' code x
Put magic stages: X
Sunset at beach X
Star of bethleem (new one?) X
Put boss rush X
Special stages for bosses:
Deep Blood: Komoe's appartment X
One who purifies: No more world (edit stage to have intro with Othinus) X
One Way Road: Experiment room X
Judgement: Vending machine? NO
Add grab tech to boss rush X
Maybe put NT Touma as boss -> AI Patch for him X
Add usability for his supers X
Special icons for bosses X
Put win count X
Ass infinite prevention on every character X
Make DP inputs more lenient?
Make anti IB also consider air super of Touma
Changed the combo action numbers
Frenda:
Fix Frenda being A during normals X
Make Frenda bomb UI same sprpriority as burst X
Make her special bomb recovery not activate on block X
Fixed Bomb UI on P2 side X
Kanzaki:
Make a small delay before stance switching again Kanzaki
Investigate Thor overhead on Kanzaki and Kanzaki boxes
Kanzaki qcf a must be set as air X
Put inv on Nanasen x
Set slashes as Phys X
Add hurtboxes to Kanzaki throw attempt end X
- buffed kanzaki's 5c (christian stance) x
Junko:
Remove chip damage on Junko spam kicks X
Make Junko chain Lvl3s with each other maybe X
Adjust timing for QCF B into DP B Junko X
Toumas:
Make Touma OHKOs be HT X
Change Touma movelist good luck ohko input cause of typo X
Remove chip Touma jab X
Kuroko:
Make Kuroko wall pin not work on block X
Fix lack of pins on super pin X
Make Kuroko sweep physical X
kuroko's command grab stunlocks touma X
Improve pindown after command grab X
- nerf kuroko's 236b's hitstun X
Mugino:
Fix Moog balls staying after dash cancelling laser X
Add guard break effect to moog 6C X
Make air B hit better on jumpins X
Make anti air command grab work in combos X
Improve B Grab and EX Grab when close
Make EX Grab change anim when it grabs otg
Tsuchi:
Add more recovery on tsuchi crouch shots X
Remove blockstun on 214a (blockstun infinite) X
Make card not Knock down anymore X
Less blockstun on standing gun X
Fix sleep move on Pendex X
Kamisato:
Check Kamisato DP B ?
Gunha:
Change Gunha proj slap input X
Check lvl 3 if it hits too early X
Add guardbreak effect to lvl 2 Gunha X
Kakines:
Make Kakine OT15 air normals actually feel good after a dash X
Make Kakine OT15 OHKO make opp disappear again X
Kakine charge explod not bound X
Lvl 2 can be cancelled by ground X
Kumagawa:
Make Kumagawa Accel intro heal Kumagawa even when skipped X
Yuriko:
- fix Yuriko's overhead moves (Enhanced 5C, 2B and 2C) x
- fix yuriko's back grab x (she also has vfx)
Himegami:
- fix himegami being stuck from tsuchi's go to sleep X
-Fix Himegami hurtboxes (Kamisato boxer combo doesn't work) X
Kazakiri:
- reduce distance of pushback of kazakiri's grab X
-Made it super cancellable X
Mikoto
- made the dp inputs of Mikoto like the rest of the case (so, simpler) x
-Improved crossup move a little X
-Nerfed jab X
Last Order:
Charge moved from 5x to a+c x
Burst changed from any recovery attack to a+b x
Add dash macros x
Sisters on b version come out slower (to differentiate from a version) x
Deleted her old variant x
Lola:
Add dash macros x
Canceling window from index summon x
Wings b has an invincible startup x
Stiyl
Fix his mirage on the corner x
Accel Sisters:
Fix leftover reflect X
Improved DP Reflect X