Description
A problem that is coming up is that there needs to be a way of managing the enemies within a scene. The worryis that we will ramp in feature complexity and developing enemies will be unmanageable
Main Areas of concern:
- Management of enemy toggling during scene transition or loading of enemies.
- Managing the behaviour tree depending on which scene the player is in
Description
A problem that is coming up is that there needs to be a way of managing the enemies within a scene. The worryis that we will ramp in feature complexity and developing enemies will be unmanageable
Main Areas of concern: