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Vanilla Collision Adjustment Again (last one I promise)

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@Secre-C Secre-C released this 06 May 05:18
· 3 commits to master since this release
  • changed how vanilla id collisions are handled once again, now if we get a vanilla function collision we just hash the function name a second time instead of doing some basic math on the original result.

  • expand the amount of Ids that can be generated by the mod, (previously only >= 0x6000, now uses lower ids that aren't already used by the game).