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Releases: SeeleAI/Seele-art-unreal

Seele Art Unreal 0.2.0

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@44-99 44-99 released this 11 Aug 14:46

Seele Art Unreal 0.2.0

This release expands browser-to-editor model import beyond FBX.

Highlights

  • Import FBX, GLB, glTF, and OBJ models from a trusted Seele Workspace.
  • Stage external glTF .bin and OBJ .mtl dependencies beside the primary model.
  • Import new transfers below /Game/Seele/<asset-id-or-transfer-id>.
  • Accept validated Code4Agent feature-preview origins while continuing to reject lookalike hosts.
  • Keep the existing download size, SHA-256, destination ownership, and rollback protections.

Verification

  • Real Edge-to-Unreal GLB, glTF with external .bin, and OBJ imports passed in UE 5.5.
  • Clean Win64 plugin packages compiled successfully for UE 5.5 and UE 5.8.

This remains an early-development Beta release and is not a Fab approval or production-readiness claim.

Seele Art Unreal v0.1.1 (Beta)

Pre-release

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@44-99 44-99 released this 10 Aug 07:38

Seele Art Unreal v0.1.1 — Beta

This beta refresh publishes the current local, Editor-only path for validated
Seele Web 3D transfers into Windows Unreal Engine 5.5 and 5.8 projects.

Included packages

  • SeeleArtUnreal-0.1.1-UE5.5-win64.zip
  • SeeleArtUnreal-0.1.1-UE5.8-win64.zip

Each ZIP contains one SeeleArtUnreal plugin root and a matching .sha256
checksum file. Install only the package that matches the project's Unreal
Engine version.

Changed in this release

  • Imported assets now live below
    /Game/ExternalAssets/Seele/<asset-id-or-transfer-id>.
  • The package version, GitHub Release installation instructions, and browser
    transfer install guidance now point to this matching build.

Verified behavior

  • Clean-project loading on Windows/Win64 with UE 5.5 and UE 5.8.
  • Real HTTPS FBX and JPEG transfer with supplied size and SHA-256 validation.
  • Existing destinations rejected rather than overwritten.

Known limitations

  • Beta software; not yet positioned for production projects or Fab approval.
  • The current workflow is initiated by supported Seele Web transfers. It does
    not provide a standalone in-Editor asset picker or browser sign-in window.
  • Texture-first import preserves native FBX discovery, but automatic semantic
    material mapping is not yet promised.

Seele Art Unreal v0.1.0 (Beta)

Pre-release

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@44-99 44-99 released this 07 Aug 19:22

Seele Art Unreal v0.1.0 — Beta

This first public beta delivers a local, Editor-only path for validated Seele
Web 3D transfers into Windows Unreal Engine 5.5 and 5.8 projects.

Included packages

  • SeeleArtUnreal-0.1.0-UE5.5-win64.zip
  • SeeleArtUnreal-0.1.0-UE5.8-win64.zip

Each ZIP contains one SeeleArtUnreal plugin root and a matching .sha256
checksum file. Install only the package that matches the project's Unreal
Engine version.

Verified behavior

  • Clean-project loading on Windows/Win64 with UE 5.5 and UE 5.8.
  • Real HTTPS FBX and JPEG transfer with supplied size and SHA-256 validation.
  • Imported assets written below /Game/Seele/<asset-id>.
  • Existing destinations rejected rather than overwritten.

Known limitations

  • Beta software; not yet positioned for production projects or Fab approval.
  • The current workflow is initiated by supported Seele Web transfers. It does
    not provide a standalone in-Editor asset picker or browser sign-in window.
  • Texture-first import preserves native FBX discovery, but automatic semantic
    material mapping is not yet promised.