Releases: SeeleAI/Seele-art-unreal
Release list
Seele Art Unreal 0.2.0
Seele Art Unreal 0.2.0
This release expands browser-to-editor model import beyond FBX.
Highlights
- Import FBX, GLB, glTF, and OBJ models from a trusted Seele Workspace.
- Stage external glTF
.binand OBJ.mtldependencies beside the primary model. - Import new transfers below
/Game/Seele/<asset-id-or-transfer-id>. - Accept validated Code4Agent feature-preview origins while continuing to reject lookalike hosts.
- Keep the existing download size, SHA-256, destination ownership, and rollback protections.
Verification
- Real Edge-to-Unreal GLB, glTF with external
.bin, and OBJ imports passed in UE 5.5. - Clean Win64 plugin packages compiled successfully for UE 5.5 and UE 5.8.
This remains an early-development Beta release and is not a Fab approval or production-readiness claim.
Seele Art Unreal v0.1.1 (Beta)
Seele Art Unreal v0.1.1 — Beta
This beta refresh publishes the current local, Editor-only path for validated
Seele Web 3D transfers into Windows Unreal Engine 5.5 and 5.8 projects.
Included packages
SeeleArtUnreal-0.1.1-UE5.5-win64.zipSeeleArtUnreal-0.1.1-UE5.8-win64.zip
Each ZIP contains one SeeleArtUnreal plugin root and a matching .sha256
checksum file. Install only the package that matches the project's Unreal
Engine version.
Changed in this release
- Imported assets now live below
/Game/ExternalAssets/Seele/<asset-id-or-transfer-id>. - The package version, GitHub Release installation instructions, and browser
transfer install guidance now point to this matching build.
Verified behavior
- Clean-project loading on Windows/Win64 with UE 5.5 and UE 5.8.
- Real HTTPS FBX and JPEG transfer with supplied size and SHA-256 validation.
- Existing destinations rejected rather than overwritten.
Known limitations
- Beta software; not yet positioned for production projects or Fab approval.
- The current workflow is initiated by supported Seele Web transfers. It does
not provide a standalone in-Editor asset picker or browser sign-in window. - Texture-first import preserves native FBX discovery, but automatic semantic
material mapping is not yet promised.
Seele Art Unreal v0.1.0 (Beta)
Seele Art Unreal v0.1.0 — Beta
This first public beta delivers a local, Editor-only path for validated Seele
Web 3D transfers into Windows Unreal Engine 5.5 and 5.8 projects.
Included packages
SeeleArtUnreal-0.1.0-UE5.5-win64.zipSeeleArtUnreal-0.1.0-UE5.8-win64.zip
Each ZIP contains one SeeleArtUnreal plugin root and a matching .sha256
checksum file. Install only the package that matches the project's Unreal
Engine version.
Verified behavior
- Clean-project loading on Windows/Win64 with UE 5.5 and UE 5.8.
- Real HTTPS FBX and JPEG transfer with supplied size and SHA-256 validation.
- Imported assets written below
/Game/Seele/<asset-id>. - Existing destinations rejected rather than overwritten.
Known limitations
- Beta software; not yet positioned for production projects or Fab approval.
- The current workflow is initiated by supported Seele Web transfers. It does
not provide a standalone in-Editor asset picker or browser sign-in window. - Texture-first import preserves native FBX discovery, but automatic semantic
material mapping is not yet promised.