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FollowerForge 3.2.8 — MO2 builds find their masters

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@SenjuWoo SenjuWoo released this 10 Aug 15:16
· 35 commits to main since this release

Builds under Mod Organizer 2 still looked for plugin masters (e.g. SOSVoices.esm) only in the Steam game Data folder. MO2 never puts them there — they live in enabled mod folders — so the build failed with:

Build failed: Required master 'SOSVoices.esm' is not installed in
'...\Skyrim Special Edition\Data'.

Fixed

  • ExpandMasterChain uses PluginDataPath (the FollowerForge hardlink plugin view) under MO2, after Mo2DataView.Ensure.
  • ValidateInstalledMasters resolves masters through MO2 mod priority, not only game Data.
  • RecordResolver / CellSourceResolver open plugins from the same MO2 plugin view.
  • CharGen discovery during a build uses the MO2-aware scanner when the manager is MO2.

Vortex paths and behaviour are unchanged — PluginDataPath still equals GameDataPath.

Rollback: reinstall 3.2.7. MO2 settings under LocalAppData\FollowerForge are unchanged.