FollowerForge 3.2.8 — MO2 builds find their masters
Builds under Mod Organizer 2 still looked for plugin masters (e.g. SOSVoices.esm) only in the Steam game Data folder. MO2 never puts them there — they live in enabled mod folders — so the build failed with:
Build failed: Required master 'SOSVoices.esm' is not installed in
'...\Skyrim Special Edition\Data'.
Fixed
ExpandMasterChainusesPluginDataPath(the FollowerForge hardlink plugin view) under MO2, afterMo2DataView.Ensure.ValidateInstalledMastersresolves masters through MO2 mod priority, not only gameData.RecordResolver/CellSourceResolveropen plugins from the same MO2 plugin view.- CharGen discovery during a build uses the MO2-aware scanner when the manager is MO2.
Vortex paths and behaviour are unchanged — PluginDataPath still equals GameDataPath.
Rollback: reinstall 3.2.7. MO2 settings under LocalAppData\FollowerForge are unchanged.