FollowerForge 3.2.9 — anthro races, manual placement, cell FormVersion
Builds on 3.2.8. Fixes reported from a long CLI + MO2 session building custom anthro followers (BD Ungulate / BD Cat Races).
Fixed
- Playable races are no longer misread as creatures. A race with real FaceGen head data was forced to "Creature" just because its EditorID contained a word like
horse(e.g.BDHorseRace). - Manual placement respects the cell you gave it.
Placement.Cell+ X/Y/Z no longer ignores the cell and hardcodes WhiterunWorld. An optionalPlacement.Worldspacefield handles exterior worldspace-persistent cells. - Cell overrides force FormVersion 44, so the ship gate no longer fails on copied
Skyrim.esmcells that still carried formVersion 40.
Known, not fixed
- RaceMenu body overlays. The jslot data is parsed, but nothing calls
NiOverride.AddOverlaysand there is no bake path, so overlays stay invisible in game. Listed here rather than quietly claimed as working.
Update
Close FollowerForge, replace the folder with this build, re-index MO2 if prompted, rebuild. FollowerForge never writes into MO2 mods, profiles, or Skyrim Data.
357 tests pass. SHA-256 C7EA9E121910700E4603FD832200CDA3A9C03E6DF8008698DD5CD85E50C0D49F