Work in progress.
A digital implementation of the stack-based card game Lock-In, built with React, Vite, and Tailwind CSS.
- Format: Stack-based card game
- Players: 4+ players, divided into 2 teams.
- Roles: 1 Describer and 1+ Guessers per team.
- Objective: First team to capture 13 cards wins the game.
- Total Deck Size: 25 cards per round.
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The Draw
- A card is drawn from the stack.
- Only the Describers from each team may look at it.
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The Activation Roll
- Roll a single six-sided die (D6).
- Roll 1–5: Standard Round. No special constraints.
- Roll 6: Power-up Round. Roll the D6 again to determine which neutral constraint applies (see Section III).
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The Clues
- Team A (The Coin Flip Winner): The Describer gives a single-word hint. The Guesser makes a guess.
- Team B: If Team A is incorrect, the Team B Describer gives their own hint. Team B's Guesser now has the advantage of hearing both hints.
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Escalation
- If the card is not guessed after 3 failed hints from both sides (6 total hints), the hint limit increases to 2 words for all subsequent hints until the card is claimed.
Power-ups affect both teams equally and are meant to add a challenge.
| Roll | Power-Up | Description |
|---|---|---|
| 1 | Whiteboard Challenge | One whiteboard is shared. Describers take turns drawing one continuous stroke at a time until the word is guessed. (Time limit applies). |
| 2 | Simultaneous Charades | No talking. Both Describers act out the word at the same time. (10-second cooldown between guesses). |
| 3 | Low Bandwidth | Describers can only use one-syllable words for their hints. |
| 4 | Data Corruption | Roll the die again. The corresponding letter is forbidden from hints: 1=E, 2=T, 3=A, 4=O, 5=I, 6=N |
| 5 | High Traffic | Simultaneous Guessing: Both Describers hint and both Guessers shout out at the same time. 10-second cooldown enforced between guesses. |
| 6 | Lookahead | Both Guessers view 3 random cards in the deck. The deck is then shuffled, a new card is drawn, and the die is re-rolled. |
- Guessers have the option to skip a difficult card.
- Describers cannot skip or pass.
- Guessers can choose to "Lock In" a specific guess.
- Penalty: If a "Locked In" guess is wrong, the opposing team is awarded a Free Guess immediately (no new hint given).
- After the free