Vestium 1.0
Vestium 1.0 — the complete GTA V / FiveM clothing toolkit.
Vestium creates, opens, repairs and builds addon clothing packs for GTA V and FiveM. Free, offline, no subscription — and it never redistributes a single Rockstar file. This 1.0 marks the step from prototype to finished tool: everything below runs today on real packs holding thousands of garments.
Projects
- A readable, versionable .vestium format: a JSON manifest plus a folder of content-deduplicated assets.
- Undo/redo on everything, autosave, timestamped backups, crash recovery.
- Bundle projects: several packs — addon and/or Rockstar DLC replacement — in one project, with automatic placement and a "set aside" area that never loses a garment.
- Gen9 reserved slots detected from your own install, so no garment ever lands on an index that is dead in game.
- 128 or 256 drawables per slot, with automatic collection splitting beyond that.
Import, re-import, merge
- Import files, folders or drag and drop, with automatic name resolution: model, textures, physics, first-person, alternate models.
- Reopen an already-built FiveM resource (DurtyClothTool or Vestium) as a faithful project: original positions, heels, flags, texture letters, trailing reservations.
- Smart import: merges whole resources into an existing project and skips what you already own — compared by content, not by file name.
- DurtyClothTool .dctpackage files read natively.
- .vestfile format: one portable file per garment (model, every texture, every setting) to hand over to a teammate.
- PNG, JPG, TGA, BMP or DDS images imported straight into YTDs.
3D preview
- A full freemode ped, male or female, extracted on the fly from your own GTA V install — nothing ships inside the app.
- Idle animation, outfit configurable slot by slot, hairstyle picker, ground reference, skeleton overlay.
- Props anchored exactly like in game: hats, glasses, headsets, and watches or bracelets on the forearm roll bone.
- LOD navigation, wireframe, live stats: polygons, vertices, draw calls, bones.
- Left-to-right mirroring and fine adjustment — offset, rotation, scale — without Blender, with a live preview and a one-click mirrored copy.
Textures
- Full-size viewer, thumbnails, compression format and in-game weight on every row.
- Full optimizer: compression, mipmaps, power-of-two, downscaling — on one texture or across a whole pack.
- Open in Photoshop, with every save written straight back into the pack.
- Export to PNG or DDS, one texture or every texture of a garment at once, named after the files streamed in game.
- Embedded textures handled like the rest: export, rename, delete, optimize.
- Dummy textures, duplication for retextures, transfer between garments, letter repair from the original packs.
Models and levels of detail
- Distant LOD creation and rebuild with real decimation (Blender), previewed before anything is written.
- LOD distances readable and editable, per garment or in bulk.
- "Invalid fixup" LOD repair — the cause of a well-known FiveM crash — detected and fixed without losing geometry.
- A pristine copy kept before any edit, restorable in one click.
Quality control
- 26 validation rules split into blocking errors, warnings and notes, in a panel where every line jumps to the garment.
- Integrity check: every file of the project is reloaded through the same decompressor the game uses, so a corrupted file surfaces before the build instead of in game.
- Multi-signal, configurable duplicate detection — model, textures, geometry, internal name — with retextured variants mergeable in one click.
- Mass actions by category, plus "Full processing": a single pass chaining repair, LODs, textures and organization, with a detailed report.
FiveM build
- CPedVariationInfo YMT, creature metadata, shop meta, alternate variations and first-person alternates generated — parity verified file by file against commercial packs.
- Addon or Rockstar DLC replacement, as a single resource or one resource per pack.
- Useful side files: clothes_dump.json, gen9_reserved.json, and a Lua table of the indexes your shop should hide.
- Gen9 (GTA V Enhanced) builds through AlchemistCli, with a clear report of whatever could not be converted.
- Gamebuild and YMT budget advisor, before you hit the game's limits.
Teamwork
- Built-in Git: init, LFS, Windows long paths, incremental and resumable push, file-by-file progress.
- Backups and pristine originals versioned with the project, so the whole team can restore.
Comfort
- Bilingual French/English interface, plus six community-translated languages.
- Dark or light theme, your choice of accent colour, adjustable sounds and animations.
- Activity console whose lines lead straight to the garment involved.
- Automatic updates.
- Usage statistics and error reports: off by default, hosted on our own servers, never sold, and none of your files leave your machine without a case-by-case consent.
Where we stand, clearly
- No Rockstar asset is redistributed: extraction happens on your machine, for your preview.
New in this release
- Mirror a garment left to right, and fine-tune the mesh, without Blender.
- Bulk export of every texture of a garment, to PNG or DDS.
- Fixed the anchoring of watches and bracelets in the preview, measured on 22 real props.
Thanks to everyone who tested, reported bugs and sent their broken files: a good half of this list comes from there.