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Vestium 1.0

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@ImBaphomettt ImBaphomettt released this 26 Jul 18:27

Vestium 1.0 — the complete GTA V / FiveM clothing toolkit.

Vestium creates, opens, repairs and builds addon clothing packs for GTA V and FiveM. Free, offline, no subscription — and it never redistributes a single Rockstar file. This 1.0 marks the step from prototype to finished tool: everything below runs today on real packs holding thousands of garments.

Projects

  • A readable, versionable .vestium format: a JSON manifest plus a folder of content-deduplicated assets.
  • Undo/redo on everything, autosave, timestamped backups, crash recovery.
  • Bundle projects: several packs — addon and/or Rockstar DLC replacement — in one project, with automatic placement and a "set aside" area that never loses a garment.
  • Gen9 reserved slots detected from your own install, so no garment ever lands on an index that is dead in game.
  • 128 or 256 drawables per slot, with automatic collection splitting beyond that.

Import, re-import, merge

  • Import files, folders or drag and drop, with automatic name resolution: model, textures, physics, first-person, alternate models.
  • Reopen an already-built FiveM resource (DurtyClothTool or Vestium) as a faithful project: original positions, heels, flags, texture letters, trailing reservations.
  • Smart import: merges whole resources into an existing project and skips what you already own — compared by content, not by file name.
  • DurtyClothTool .dctpackage files read natively.
  • .vestfile format: one portable file per garment (model, every texture, every setting) to hand over to a teammate.
  • PNG, JPG, TGA, BMP or DDS images imported straight into YTDs.

3D preview

  • A full freemode ped, male or female, extracted on the fly from your own GTA V install — nothing ships inside the app.
  • Idle animation, outfit configurable slot by slot, hairstyle picker, ground reference, skeleton overlay.
  • Props anchored exactly like in game: hats, glasses, headsets, and watches or bracelets on the forearm roll bone.
  • LOD navigation, wireframe, live stats: polygons, vertices, draw calls, bones.
  • Left-to-right mirroring and fine adjustment — offset, rotation, scale — without Blender, with a live preview and a one-click mirrored copy.

Textures

  • Full-size viewer, thumbnails, compression format and in-game weight on every row.
  • Full optimizer: compression, mipmaps, power-of-two, downscaling — on one texture or across a whole pack.
  • Open in Photoshop, with every save written straight back into the pack.
  • Export to PNG or DDS, one texture or every texture of a garment at once, named after the files streamed in game.
  • Embedded textures handled like the rest: export, rename, delete, optimize.
  • Dummy textures, duplication for retextures, transfer between garments, letter repair from the original packs.

Models and levels of detail

  • Distant LOD creation and rebuild with real decimation (Blender), previewed before anything is written.
  • LOD distances readable and editable, per garment or in bulk.
  • "Invalid fixup" LOD repair — the cause of a well-known FiveM crash — detected and fixed without losing geometry.
  • A pristine copy kept before any edit, restorable in one click.

Quality control

  • 26 validation rules split into blocking errors, warnings and notes, in a panel where every line jumps to the garment.
  • Integrity check: every file of the project is reloaded through the same decompressor the game uses, so a corrupted file surfaces before the build instead of in game.
  • Multi-signal, configurable duplicate detection — model, textures, geometry, internal name — with retextured variants mergeable in one click.
  • Mass actions by category, plus "Full processing": a single pass chaining repair, LODs, textures and organization, with a detailed report.

FiveM build

  • CPedVariationInfo YMT, creature metadata, shop meta, alternate variations and first-person alternates generated — parity verified file by file against commercial packs.
  • Addon or Rockstar DLC replacement, as a single resource or one resource per pack.
  • Useful side files: clothes_dump.json, gen9_reserved.json, and a Lua table of the indexes your shop should hide.
  • Gen9 (GTA V Enhanced) builds through AlchemistCli, with a clear report of whatever could not be converted.
  • Gamebuild and YMT budget advisor, before you hit the game's limits.

Teamwork

  • Built-in Git: init, LFS, Windows long paths, incremental and resumable push, file-by-file progress.
  • Backups and pristine originals versioned with the project, so the whole team can restore.

Comfort

  • Bilingual French/English interface, plus six community-translated languages.
  • Dark or light theme, your choice of accent colour, adjustable sounds and animations.
  • Activity console whose lines lead straight to the garment involved.
  • Automatic updates.
  • Usage statistics and error reports: off by default, hosted on our own servers, never sold, and none of your files leave your machine without a case-by-case consent.

Where we stand, clearly

  • No Rockstar asset is redistributed: extraction happens on your machine, for your preview.

New in this release

  • Mirror a garment left to right, and fine-tune the mesh, without Blender.
  • Bulk export of every texture of a garment, to PNG or DDS.
  • Fixed the anchoring of watches and bracelets in the preview, measured on 22 real props.

Thanks to everyone who tested, reported bugs and sent their broken files: a good half of this list comes from there.