Skip to content

Vestium 1.0.1 — the per-slot limit is 255

Choose a tag to compare

@ImBaphomettt ImBaphomettt released this 29 Jul 14:05

Fixed

  • The extended per-slot limit is 255 garments, not 256. The drawable index is a single unsigned byte and 0xFF is the game's "no drawable" value, so the last usable index is 254. A slot filled to exactly 256 put its final garment on that reserved index, where it does not show up in game. Props were already capped at 255 for the same reason; drawables were one too high.

What it changes for you

  • New and existing projects now validate, place, split and name against a 255 cap. Everything derives from a single constant, so imports, the addon auto-split, output file names and resource re-imports all follow.
  • If one of your slots is filled to exactly 256, Vestium now reports a blocking error on it. That is deliberate: the 256th garment is precisely the one the game ignores. Move it to another pack — or delete it — and the project is valid again.
  • Nothing else moves. Garments between index 128 and 254 keep working on a recent FiveM server.

Thanks to the report that pinned this down in game.