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Welcome to the RenderHub DCTLs Wiki.
This wiki documents the design intent, usage, and limitations of the DCTL tools published in this repository.
These tools are built for DaVinci Resolve color workflows and are designed to be:
- Technically transparent
- Scoped intentionally
- Useful in real grading contexts
They are not presets, LUT packs, or one-click film looks.
A density-based color model designed to preserve chromatic richness under contrast and exposure changes.
A contrast utility intended for visualizing pivot before making contrast adjustments.
All tools in this repository assume:
- Scene-referred input
- DaVinci Wide Gamut / Intermediate (DWG/DI)
- Proper color management upstream
They are not display-referred creative effects and are not designed to replace:
- Full film emulation pipelines
- IDT/ODT systems
- Spectral or photochemical simulations
Each tool page specifies its expected placement in the node tree.
To avoid confusion:
- These DCTLs do not perform full spectral simulation
- They do not attempt to replicate an entire film pipeline
- They are not universal solutions for every workflow
They are deliberate, constrained models built to solve specific color behavior problems inside Resolve.
This repository is under active development.
- Tools may evolve
- Controls may change
- Behavior may be refined
There is no fixed roadmap or timeline.
Feedback is welcome, but implementation decisions remain scoped intentionally.
All distributable files are provided via GitHub Releases:
👉 https://github.com/Senthil360/RenderHub-DCTLs/releases
Download counts are tracked per release asset.
Technical discussion is welcome when it is:
- Focused on behavior and usage
- Grounded in practical workflows
- Respectful of differing approaches
Please see the repository’s LICENSE file for usage terms.
If you’re new:
- Read RH Filmic Colors
- Review Density-Based Color Behavior
- Try the tool in a controlled test grade
- Evaluate behavior before conclusions
This wiki exists to support understanding, not to win debates.