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Datetective Test Release v0.2-alpha

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@Sentires Sentires released this 17 Sep 18:11
· 16 commits to main since this release

This is a testing release following our puzzle and quest gameplay. This build mainly focuses on the new character interaction mechanic.
Features:

  • Custom Inky integration with Unity to provide depth to our character dialogue.
  • Use the [Space] button to utilise the new 'world interaction' mechanic. A placeholder eyeball icon will display at points of interest, turning into a file when you walk inside of its interaction radius. Previously, you'd run into objects to trigger these events.
  • Briar can now be interacted with! Try out the short story draft by encountering her on Main Street. Note, dialogue currently shares the [Space] Button to 'continue' dialogue conversations.
  • Added a new character, 'Dakota', to Main Street. Dakota currently lacks an interaction.
  • Added a new sprite to represent the crime victim at the Aquarium. They're still unnamed... for now...
  • Redesigned the office (again), this time providing 2 appearances that you can encounter by progressing the story.
  • Implemented a new game loop through a placeholder main menu and pause menu, allowing you to load between the main menu and gameplay. You can also use the pause or main menu to quit the game (finally.) Note, your progress will not be saved when doing so.
  • Enabled a [Cheat] button on each puzzle, allowing for players to optionally skip ahead and try out the above features. This will disappear when we have further puzzle changes ready!

Unfortunately, the current dialogue lacks some of our Inky integrations like portrait mood transitioning and may contain placeholder text. Alas, this is high on our priority list for the next build. If you're interested in our characters, make sure you check out our Itch.io blog! Stay tuned! :)

Blog: https://datectiveteam.itch.io/datetective

Edit: 09/10/2026
Added an additional build for Linux users