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SeriousEditorEX-1.10.56

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@SeriousAlexej SeriousAlexej released this 19 Oct 02:06
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This is a bugfix from 1.10.51 release

Bugfixes:

  • Fixed crash when creating and adding new textures directly to virtual tree
  • Fixed crash when dragging and rearranging items in virtual tree
  • Fixed weird broken error handling in some cases by capturing exceptions with const qualifier

Improvements:

  • Fixed random banking while moving entities in Serious Editor
  • Improved fly mode in modeler by snapping to Y axis

1.10.51 changelog:

Video Demonstration (YouTube, clickable)

Feature Showcase

Serious Editor EX / Serious Modeler EX

  • Full 1.07 and custom dlls/mods compatibility achieved via Serious Engine C API and Serious Engine Cpp API interface libraries, that load vanilla engine for the level editor/modeler
  • Added Gro Browser to all tools - no need to extract gro files anymore, all archived resources are now directly accessible when picking a file!
  • Integrated an optional crash handler library. It is possible to enable small/big crashdump generation, or disable it completely (via the File menu in the Editor/Modeler). Small crashdump generation is enabled by default, they will be generated in the Bin\CrashRpt subdirectory and can be used to report issues for future fixes.

Serious Editor EX

  • Added Transform Gizmo to the editor! With ability to perform translation and rotation in absolute, local and relative coordinate systems!
  • Added Camera Viewfinder to the Serious Editor - now when camera is selected, a viewfinder can be optionally displayed to easily setup cutscenes!
  • Added Test Difficulty and Test Gamemode options for quicktest - it is now easy to test the level for all difficulties and in multiplayer!
  • Added Filter field to the Select Entities dialog - now it is easy to find a particular entity!
  • Added Edit String dialog for simple editing of multiline messages/strings in Serious Editor!
  • Improved usability of spawn flags selection in all entities and weapons/ammo selection in Player Marker entity.

Serious Modeler EX

  • Added Bézier inter-frame interpolation for skeletal animations. This is useful when some animation channels have fewer keyframes than others, or when custom number of frames is used to bake the animation (that is greater than the number of keyframes).
  • Added Relative origin bone selection for skeletal animations. Very useful when creating animated models with animated attachments (like playermodels) - attached models can pick their parent bone as a relative origin, to properly generate the geometry and animations.

Installation

Download the SeriousEditorEX-1.10.56.zip archive with binaries and extract it to your Serious Sam - The Second Encounter directory (i.e. for steam edition it will be something like D:\Steam\steamapps\common\Serious Sam Classic The Second Encounter)

If everything is correct, the SeriousEditorEX.exe and SeriousModelerEX.exe should appear in the Bin directory, next to the old editor and modeler executables.