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v61
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Fix always select first way in AlternatePathNode.
Fix display wheels angle on move in backward direction.
Fix jeeps backward movement.
Allow use hidden jumppads.
Improve make AI paths when drive vehicles.
Add new bind "mutate VehicleCamera" for change the camera position for the vehicle.
Fix attack healed taken enemy vehicles.
Allow clear input in bind dialog.
Allow localize labels in bind dialog.
Load custom multiskins for flag on the roof.
Fire with auto aim rocket if target use flying vehicle as base.
Prevent disappear vehicle if someone heal it.
Add handle iron bars for bots in JeepSDX.
Randomly switch head light of vehicles by bots.
Honk to team vehicle if it slow down movement.
Correct path for flying vehicles in more cases (alternate paths and ambush spots).
Add extra cost for vehicle defense point, for prevent ride through it.
Fix recursion crash in some cases when vehicle gone in cloudzone.
Fix damage on exit in water or pain zone.
Reset velocity of stationary vehicles.
Block damage to vehicles in team games from same team.
Add VCTF game type for easy local play only in VCTF.
Rework MH shield against unknown type of damage (now work against EXU and NW3 weapons damage).
Fix often call slow hud check.
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