Skip to content

Become familiar with writing shading codes in GLSL (Phong, Gouraud, silhouette), lighting sources, and materials.

Notifications You must be signed in to change notification settings

SethCatron/GLSL-Shaders

Repository files navigation

GLSL-Shaders

1. To start, make sure to read the OpenGLTutorialSetup file and set up OpenGL and CMAKE properly for your machine. You will need to know how to use basic shell commands and pay close attention to the setup directions.

2. If you have properly set up the softwares and libraries, setup the environmental variables, generated the project with CMake, you will be able to compile the code in the terminal with the following command:

make Assignment4

3. Then you will be able to execute it via the following command:

./Assignment4

4. Read the Assignment_04.pdf for clarification of deliverables and program capabilities!

5. For this project, I was given starter code which I built upon based on the Assignment_04 instructions. I contributed solely to the C++ code (.cpp and .h) and shader files (.frag and .vert).

About

Become familiar with writing shading codes in GLSL (Phong, Gouraud, silhouette), lighting sources, and materials.

Resources

Stars

Watchers

Forks