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SethCatron/README.md

🌱 Seth M. Catron

Software Engineer/Developer - Recent College Graduate

⚡ WHO AM I?

I recently graduated with a Bachelor of Arts in Computing from Texas A&M University! My passion for advancements in science and technology, coupled with the gratifying feeling of delivering successful project outcomes, led me to software engineering. My college curriculum equipped me with foundational engineering skills in object-oriented programming, machine learning, data science, full-stack web development, digital logic & circuit design, and advanced mathematics. During my internship, I reverse engineered Mi-24 Hind helicopter components, programmed a Teensy 4.1 microcontroller to facilitate new pilot interfaces, and established an embedded system architecture for hardware/software integration, reinforcing my devotion for engineering. My aspiration is to blend programming with innovative techniques to pioneer solutions beyond imagination. Additionally, I am a military spouse and proud dog dad!


Programming Languages:

Python

C++

C

JavaScript

Java

SQL

HTML5

CSS

Haskell

R




Frameworks:

React.js

Vue.js

Node.js

TailwindCSS





Notable APIs/Libraries:

OpenGL

TensorFlow

NumPy

scikitlearn

pandas




Tools:

Bash

VS Code

Docker

Heroku

Jupyter Notebook

CMake




📫 Reach Me Here!

Popular repositories Loading

  1. SethCatron SethCatron Public

    Hi I'm Seth! Please read what I'm all about and reach out if you feel like it!

  2. OpenGLIntro OpenGLIntro Public

    Build a simple paint program with OpenGL and event-driven programming and mouse and keyboard interaction using GLFW.

    Makefile

  3. GLFWRobot GLFWRobot Public

    Become familiar with hierarchical modeling via a matrix stack of configured robot appendages, and traversal of the matrix stack. Learn complex 3D camera control implementation.

    Makefile

  4. Rasterization-and-Texture-Mapping Rasterization-and-Texture-Mapping Public

    In part 1, become familiar with rasterization process, interpolation and z-buffer algorithm. In part 2, learn different implementations for texture mapping (nearest neighbor, bilinear interpolation…

    C

  5. GLSL-Shaders GLSL-Shaders Public

    Become familiar with writing shading codes in GLSL (Phong, Gouraud, silhouette), lighting sources, and materials.

    Makefile

  6. Modeling-Differential-Equations- Modeling-Differential-Equations- Public

    My first Differential Equations Python project focused on ODE modeling basics.

    Jupyter Notebook