SeverActions v1.95
SeverActions v1.95 — Changelog
New Features
Follower Banter System
- Companions now spontaneously start conversations with each other while traveling
- Intelligent banter director evaluates pair affinity, respect, mood, personality compatibility, and recent shared events before triggering
- Topics are directed and carry through to the actual dialogue
- Configurable frequency via PrismaUI (1-10 game hour cooldown)
- Toggle on/off in Settings > Follower Behavior
LLM-Generated Relationship Blurbs
- Relationship assessments now produce unique 2-3 sentence summaries of how a companion feels about the player
- Written in second person, referencing specific shared experiences
- Replaces the old mechanical rapport/trust band descriptions
- Also added to inter-follower assessments — each companion pair gets a unique opinion blurb
Character Bios in Assessments
- Both player-relationship and inter-follower assessment prompts now include the full SkyrimNet character bio
- Assessments weigh personality, backstory, and values when generating relationship changes
ShowFollowerContext Toggle
- New toggle in Settings > Follower Behavior to hide/show companion relationship context in prompts
Follower Auto-Teleport
- Followers automatically teleport to the player when they fall behind (configurable distance, 0 to disable)
- Only triggers for actively following companions, not waiting/sandboxing/traveling
Spell School Toggles
- Click a magic school header in PrismaUI to bulk enable/disable all spells in that school
- Three visual states: all enabled, partially enabled, all disabled
PrismaUI Game Pause
- Game world now pauses while PrismaUI is open
- Teleport operations are queued and execute on menu close
PrismaUI Settings Consolidation
- Moved follower framework settings (max followers, relationships, assessment cooldowns) to Settings page under Follower Behavior
- Recruitment mode now uses a modal picker with descriptions instead of a dropdown
PrismaUI Actions Page
- Added Create Debt, Add to Debt, Forgive Debt under Economy
- Added Give Item and Take from Player
Improvements
Outfit Lock Compatibility
- Automatically suspends during SexLab and OStim scenes via ModEvent hooks
- Burst strip detection yields to external mods that strip actors (bathing mods, etc.)
- Debounced re-equip prevents fighting one-by-one strips
- Lock reasserts naturally on cell change
- GetDressed now falls back to locked outfit items if no stored undress data exists
Outfit System Fixes
- Dismissed followers no longer appear naked after force-remove
- Fixed rare crash when clearing outfit lock during save
Survival Debuff Severity
- New slider on the Survival page to scale all survival penalties (speed, regen, drain, damage)
- Range: 0 (disabled) to 2x. At 0, needs still track and NPCs still mention being hungry/tired, but no stat penalties are applied
- Default: 1.0x (unchanged from previous behavior)
Dialogue Quality
- Rewrote personality and conversation flow prompts for more natural speech
- Less theatrical, more varied sentence length, filler/hesitation, mundane lines
- Anti-fixation: NPCs no longer restate the same concept across multiple consecutive lines
- Tightened group dialogue length
- Dialogue style prompts are now a separate optional FOMOD module — users who prefer SkyrimNet's default style or their own prompts can skip them
Morality Removed
- Removed the rigid 4-tier morality system from all prompts
- LLM now decides moral behavior organically from character personality and bio
Furniture BaseID Support
- SitOrLayDown action now accepts both RefID and BaseID from nearby references
Recruitment Fix
- Vanilla hunting bow and iron arrows no longer added to non-archer followers on recruit
Dragon Slain Trigger
- Now fires for all vanilla named dragons (Mirmulnir, Alduin, Sahloknir, etc.), not just generic "Dragon" names