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SeverActions v1.95

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@Severause Severause released this 05 Apr 20:05
· 16 commits to main since this release

SeverActions v1.95 — Changelog

New Features

Follower Banter System

  • Companions now spontaneously start conversations with each other while traveling
  • Intelligent banter director evaluates pair affinity, respect, mood, personality compatibility, and recent shared events before triggering
  • Topics are directed and carry through to the actual dialogue
  • Configurable frequency via PrismaUI (1-10 game hour cooldown)
  • Toggle on/off in Settings > Follower Behavior

LLM-Generated Relationship Blurbs

  • Relationship assessments now produce unique 2-3 sentence summaries of how a companion feels about the player
  • Written in second person, referencing specific shared experiences
  • Replaces the old mechanical rapport/trust band descriptions
  • Also added to inter-follower assessments — each companion pair gets a unique opinion blurb

Character Bios in Assessments

  • Both player-relationship and inter-follower assessment prompts now include the full SkyrimNet character bio
  • Assessments weigh personality, backstory, and values when generating relationship changes

ShowFollowerContext Toggle

  • New toggle in Settings > Follower Behavior to hide/show companion relationship context in prompts

Follower Auto-Teleport

  • Followers automatically teleport to the player when they fall behind (configurable distance, 0 to disable)
  • Only triggers for actively following companions, not waiting/sandboxing/traveling

Spell School Toggles

  • Click a magic school header in PrismaUI to bulk enable/disable all spells in that school
  • Three visual states: all enabled, partially enabled, all disabled

PrismaUI Game Pause

  • Game world now pauses while PrismaUI is open
  • Teleport operations are queued and execute on menu close

PrismaUI Settings Consolidation

  • Moved follower framework settings (max followers, relationships, assessment cooldowns) to Settings page under Follower Behavior
  • Recruitment mode now uses a modal picker with descriptions instead of a dropdown

PrismaUI Actions Page

  • Added Create Debt, Add to Debt, Forgive Debt under Economy
  • Added Give Item and Take from Player

Improvements

Outfit Lock Compatibility

  • Automatically suspends during SexLab and OStim scenes via ModEvent hooks
  • Burst strip detection yields to external mods that strip actors (bathing mods, etc.)
  • Debounced re-equip prevents fighting one-by-one strips
  • Lock reasserts naturally on cell change
  • GetDressed now falls back to locked outfit items if no stored undress data exists

Outfit System Fixes

  • Dismissed followers no longer appear naked after force-remove
  • Fixed rare crash when clearing outfit lock during save

Survival Debuff Severity

  • New slider on the Survival page to scale all survival penalties (speed, regen, drain, damage)
  • Range: 0 (disabled) to 2x. At 0, needs still track and NPCs still mention being hungry/tired, but no stat penalties are applied
  • Default: 1.0x (unchanged from previous behavior)

Dialogue Quality

  • Rewrote personality and conversation flow prompts for more natural speech
  • Less theatrical, more varied sentence length, filler/hesitation, mundane lines
  • Anti-fixation: NPCs no longer restate the same concept across multiple consecutive lines
  • Tightened group dialogue length
  • Dialogue style prompts are now a separate optional FOMOD module — users who prefer SkyrimNet's default style or their own prompts can skip them

Morality Removed

  • Removed the rigid 4-tier morality system from all prompts
  • LLM now decides moral behavior organically from character personality and bio

Furniture BaseID Support

  • SitOrLayDown action now accepts both RefID and BaseID from nearby references

Recruitment Fix

  • Vanilla hunting bow and iron arrows no longer added to non-archer followers on recruit

Dragon Slain Trigger

  • Now fires for all vanilla named dragons (Mirmulnir, Alduin, Sahloknir, etc.), not just generic "Dragon" names