SeverActions v2.5 — Follower Schedules, Friendly-Fire Prevention, Outfit Builder Overhaul
Key Features
🕒 Follower Schedule System — Dismissed followers now keep a daily routine: home at night, a work location by day (8 AM–5 PM), and a relax spot in the evening (5 PM–10 PM). Assign locations inline on the Companions page with Set Here / Clear buttons; adjust the hours in Settings. Existing dismissed followers migrate automatically.
🤝 No More Follower Friendly Fire (default on) — Companions can't kill each other anymore. Stray arrows, AoE spells, cloak effects, and DoT ticks that used to drop an ally into bleedout no longer do, and aggro thresholds are raised so fireball spam won't flip them hostile. Enemies and the player can still damage them normally.
👗 Outfit Builder Overhaul — Every biped slot is now browsable, with a new "All Slots" option (active by default) that searches the entire armor catalog in one view. Gear that used to show as "Other" and was impossible to manage is now reachable. The Undress action also picks up gear on slots it previously missed — full leg/arm strip works correctly now.
🧠 NPC Knowledge — Rewrite — NPCs no longer magically know you're Dragonborn, Arch-Mage, or Guild Master. They only know what's been put in front of them: a world-knowledge entry, a memory they have, or something they witnessed. Per-NPC impressions regenerate after the first dialogue and every 100 lines thereafter, built from what they actually have reason to know.
💬 Dialogue Quality — Cleaned up conflicting prompt rules that were producing contradictory instructions about response length, narration, and echoing what was said. NPCs no longer slip into third-person narration during direct conversation ("Dunmer merchant. Doesn't look like she's in the mood for small talk" — said as a reply TO the Dunmer). Conversations end cleanly instead of manufacturing new threads, and per-character speech style has more room to come through.
⚔️ Follower Teleport Snap Fix — Fixes the "backward teleport snap" where followers would jerk back to you when you moved just outside their follow radius. Smoother pathing when you're on the move.
👥 Streamlined Companions Page — Inline Set Here / Clear buttons next to each Home/Work/Relax row replace the old crowded button bar. Dismissed homed followers get a Summon button alongside their schedule config — reconfigure their routine or pull them to you without having to physically find them. Rare/destructive actions moved to an overflow menu.
🛡️ AI Overhaul Patch — Fixed — Two bugs that caused random merchant cowering and froze custom followers dispatched by IntelEngine. Both fixed.
🔧 SexLab / OStim Eligibility Fix — NPCs sometimes get stuck in the SexLab or OStim factions after animations end, which used to block them from actions. Actions now work cleanly the moment the animation finishes.
🤐 In-Character Diaries — Fixed a bug where NPCs wrote gameplay-language diary entries like "Feris's rapport went up after the armor." Narrative output stays in-character now.
🎭 Per-Follower Outfit Exclusion — New toggle to exempt a specific companion from SeverActions' outfit system, letting other outfit mods (NFF, SPID) manage them instead.
Also in This Release
- 🏠 Pause-on-Open toggle — menu pauses the game by default; turn off for instant actions
- 📜 Transfer Ownership action on the PrismaUI Actions page
- 🪄 Spell toggle fix — disabling a follower's base-record spell actually sticks now
- 🛋️ Auto-sandbox-at-home default changed to OFF pending stability work
- 📦 Immersion Triggers temporarily removed pending a redesign pass
See CHANGELOG.md for full technical details.