SeverActions v2.7.0 — Possible Cowering Fix, Familiarity Cleanup, Prompt Stack Simplified
Key Features
🛡️ Possible Cowering Fix — A few overlapping issues that could contribute to followers or random NPCs cowering during combat have been addressed. Not a guaranteed fix since the symptom has multiple paths in the engine, but the known contributors on our side are now cleaned up.
🧠 Familiarity Cleanup — World knowledge about you (lore entries, witnessed events, seeded facts) now appears exactly once in every dialogue prompt instead of twice. NPCs still know everything they knew before, the LLM just stops getting the same facts double-fed and over-weighting them in responses.
💬 Prompt Stack Simplified — Trimmed our SkyrimNet prompt overrides down to only what's needed for SeverActions' own action pipeline. The COMPANION / ENGAGED / IN SCENE tag logic now lives in an additive submodule that extends the speaker selector instead of replacing it — your MCM/PrismaUI toggles for those tags still work identically.
🔧 PrismaUI Survival Page Fix — The Cold settings box on the Survival page was clipping off the right edge of the three-column grid, hiding its Enabled toggle. CSS updated so Hunger / Fatigue / Cold all fit cleanly within the viewport regardless of window size.
See CHANGELOG.md for the detailed technical breakdown of the cowering hunt, familiarity dedup, and prompt-stack cleanup changes.
Installation
Install SeverActions-2.7.0-FOMOD.zip through your mod manager as a FOMOD. Existing saves are compatible; no clean save required.