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SeverActions v3.0.7 — Mannequin fidelity, transparent-viewport fallback & camp reliability

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@Severause Severause released this 07 Jun 21:29
· 10 commits to main since this release

A mannequin-fidelity pass, a new transparent-viewport fallback for stubborn load orders, an outfit-menu crash fix, and a reliability fix for Sever's Hearth's "go to camp." Save-compatible with 3.0+; no migration needed.

👗 Outfits / Wardrobe

These affect the offscreen mannequin preview only — never your follower's real in-game appearance.

  • Per-pixel skin shading — reads each skin's subsurface (_sk) + specular (_s) maps, so CBBE/3BA skins get proper soft tint and highlights instead of a flat sheen.

  • Scars, freckles & body overlays now show — RaceMenu/SKEE overlay layers render instead of being dropped.

  • Makeup shows in its real color — tinted RaceMenu/SKEE makeup (eyeshadow, lips, blush) renders with the chosen color.

  • Warpaint & complexion on baked-FaceGen followers — bundled face paint (the FaceGen "FaceTint" layer) now composites onto the head.

  • Fixed an outfit-menu crash on guards, bandits & other leveled/generic NPCs.

  • NEW — Transparent-viewport fallback (Settings → Interface → "Disable Mannequin Preview"): for load orders where the preview won't render. The doll window becomes a transparent cutout onto the live game, so you can still see and dress the NPC in the world (and it skips the preview bake — a performance win). A Free Look button hands the camera to the game so you can frame the NPC with your own camera (SmoothCam / True Directional Movement compatible) — press your menu key to return.

🏕️ Camp

  • "Go to camp" works reliably now. Sending a companion (or any NPC) to a Sever's Hearth camp had broken on existing saves — they wouldn't move, could crash the game on the latest runtime, or got pulled back a few seconds after setting off. They now walk over and settle in by the campfire properly. Includes a crash fix on Skyrim 1.6.1170.

🧍 Followers

  • "Follow" reliably pulls companions out of camp or waiting. The wheel Follow action is now a clean toggle (companions: resume ⇄ wait; casual NPCs: start ⇄ stop), and resuming follow now properly breaks a companion out of a camp or waiting sandbox instead of leaving them by the fire. Also fixes recruiting/calling a follower not releasing them from a camp.

Install: drop the SeverActions-3.0.7-FOMOD.zip below into your mod manager and install via FOMOD.