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Releases: SgtBilko76/CallOfDuty4_VR_WinlatorXR

KisakCOD VR WinlatorXR beta 0.1.0-beta.1

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@SgtBilko76 SgtBilko76 released this 20 Sep 08:37

First beta of the WinlatorXR backend: Call of Duty 4 (2007) in VR, standalone
on a Meta Quest, with no PC and no OpenXR or SteamVR runtime.

Tested on a Quest 3 with WinlatorXR cats-27 at 2388x1080 (1194x1080 per eye),
about 45 to 72 frames per second, median around 54.

Works

  • Stereo rendering with head and controller tracking over XrAPI, paced to the
    headset's own frame rate
  • Physical weapon handling: aiming, two-hand grip, magazine reloads and belt
    grenades
  • Menus and cinematics on a screen fixed in the room
  • Touch-style controls; the right stick click stays free for WinlatorXR
  • Campaign playable from the intro through the F.N.G. training

Known limitations

  • No dedicated physical-scope panel
  • No manual recenter for the virtual screen
  • Pico and Quest 2 controller handling untested
  • WinlatorXR's right-stick-click menu can switch back to a flat window

Install

Contains no Call of Duty game data. Copy the archive's files into a copy of
your own COD4 (2007) game folder, put that on the headset, and follow
README-FIRST.txt and WINLATORXR.txt.


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