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Releases: SgtBilko76/Starship-VR

Starship-VR 1.0 beta 1

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@SgtBilko76 SgtBilko76 released this 23 Sep 17:38

First beta of Starship-VR: Star Fox 64 in true stereoscopic 3D, running standalone on the headset.

No game content is included. You provide your own Star Fox 64 ROM (US 1.0 or 1.1) and generate sf64.o2r from it.

What it does

  • True stereo 3D with head tracking: the scene is rendered once per eye, not a flat screen in VR
  • HUD, text and radio messages on a virtual screen in front of you
  • Starfield wrapped around the camera, and objects stay visible when you look around
  • Motion controllers mapped to the N64 pad, with rumble
  • Starship's menus on a floating panel: click the left thumbstick, point with the right controller
  • The horizon stays level while the Arwing banks (can be switched off)
  • 72 Hz, with a refresh-rate slider up to 120 Hz

Install

  1. Generate sf64.o2r from your ROM with Starship on a PC.
  2. Enable developer mode on the headset and install the APK:
    adb install -r Starship-VR-1.0-beta1.apk
  3. Copy the asset archive onto the headset:
    adb push sf64.o2r /sdcard/Android/data/com.starship.vr/files/sf64.o2r
  4. Launch it from Library → Unknown Sources on Quest, or from your library on PICO.

Controls

Controller N64
Right trigger / A A
Left trigger / B B
Left grip / right grip Z / R
X / Y C-Left / C-Down
Left stick Control stick
Right stick C-Up / C-Right
Menu button Start
Left stick click Open the menu

Notes

  • Tested on Quest 3. The PICO build is untested: if it does not start, or the controllers do nothing, please open an issue.
  • PICO needs an OS version whose OpenXR runtime works with the Khronos loader (PICO OS 5.9.0 or newer).
  • World scale, HUD placement and refresh rate can be adjusted in the VR menu.

Based on Starship by the HarbourMasters team.