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MW v1.8

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@Sh2dow Sh2dow released this 09 Nov 14:50
· 12 commits to main since this release

Real on-demand texture swap implemented:

  • Texture loading using IOCP (Windows I/O Completion Ports, CPU based Dynamic thread count for IOCP worker for faster loading)
  • Multithreaded D3DX calls with proper synchronization
  • Device pointer passed as pointer-to-pointer and dereferenced at load time
  • D3DCREATE_MULTITHREADED flag prevents D3DX state corruption
  • Crooked json 'texturePath' errors handling
  • Migrated to minhook from injector
  • Integrated fastmem usage
  • Replaced all global STL objects with raw Windows primitives or pointers that we never delete for clean shutdown
  • Introduced old Texmod .tpf support (just throw .tpf into game Texmod folder)
  • Simplified logger (shouldn't issue thread throttles or locks)

Note: d3d9.dll wrapper is required