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Fix Hit NPC Anti-Gravity Drift: Kept knockback strictly horizontal along the floor so Source Engine's CAI_BaseNPC preserves FL_ONGROUND, explicitly zeroed out basevelocity and velocity every frame and upon knockback completion, and removed point_push entity to eliminate physics explosions.
Fix Ragdoll Red Color on Kill: Hits within lethal range preserve default white color; death during damage flash immediately resets both client (0x58) and server (116) rendercolor to 255 255 255 and restores ragdoll color via ent_fire.
Water Floor Spreading: Minecraft water flows along HL2 surfaces without dropping into the void (FlowingFluidMixin).