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Working Red Hurt Flash: Applied render tint directly to client renderable memory (+0x58) and updated continuously during the damage window with smooth fade-out. Automatically resets to clean white upon entity death.
Restored Soft Horizontal Knockback: Restored point_push impulse with strictly zero pitch (angles 0 0), at ground level (pushZ = entPos.z), with spawnflags 4 (linear distance falloff) and gentle Minecraft-like magnitude (40 regular, 56 crit). Eliminates anti-gravity drift while ensuring noticeable, satisfying pushback.
Clean Ragdoll Color: Ragdolls are guaranteed clean white upon entity death.