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Full Hostile Mob Targeting of HL2 NPCs: Hostile mobs (Zombies, Skeletons, Creepers, Spiders, Pillagers, etc.) and Iron Golems now actively target, pathfind to, and attack HL2 NPCs directly (priority 1 with unblocked target acquisition).
Hitbox Floor Alignment: Ground NPCs are now cleanly aligned 0.02 blocks above collision floor surfaces, preventing their bounding boxes from being embedded in floor voxels (which previously caused mob pathfinding to mark their nodes as BLOCKED and severed line of sight).
Player-Level Eye Height & Dimensions: HL2 humanoid actors now feature player-standard eye height (1.62) and proper dimensions, ensuring mobs detect and fight them naturally just like a player.