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This repository was archived by the owner on Mar 31, 2025. It is now read-only.
No matter what's the first button that I'm pressing is it will go and hold down the left note until
This was originally discovered in a mobile port (the mobile controls input uses the same input as controller mode)
I assumed it's from the controller mode input and not the mobile controls in the port so i went and got a random app to emulate controller input with my keyboard since i don't have any controllers
turns out that it really is controller mode input since it's resulting with the same issue
here's a vid
2024-09-10.19-43-38.mp4
Command Prompt/Terminal logs (if existing)
i don't think this is important for this issue but here are the logssource/backend/Discord.hx:77: Discord Client initializedsource/objects/Alphabet.hx:322: Reloaded letters successfully (assets/shared/images/alphabet.json)!source/backend/Discord.hx:55: (Discord) Connected to User (karimakra)source/states/FreeplayState.hx:415: CURRENT WEEK: week2source/states/LoadingState.hx:267: Setting asset folder to week2source/states/LoadingState.hx:568: finished preloading song spookeez/Instsource/states/LoadingState.hx:568: finished preloading song spookeez/Voices-Playersource/states/LoadingState.hx:568: finished preloading song spookeez/Voices-Opponentsource/states/LoadingState.hx:250: finished preloading image assets/shared/images/noteSkins/NOTE_assets.pngsource/states/LoadingState.hx:250: finished preloading image assets/week2/images/halloween_bg.pngsource/states/LoadingState.hx:250: finished preloading image assets/shared/images/characters/BOYFRIEND.pngsource/states/LoadingState.hx:250: finished preloading image assets/shared/images/characters/GF_assets.pngsource/states/LoadingState.hx:250: finished preloading image assets/shared/images/characters/spooky_kids_assets.pngsource/backend/Conductor.hx:123: new BPM map BUDDY []source/states/PlayState.hx:1406: ["SPOOKEEZ" CHART INFO]: Ghost Notes Cleared: 0source/backend/Conductor.hx:123: new BPM map BUDDY []source/states/PlayState.hx:1406: ["SPOOKEEZ" CHART INFO]: Ghost Notes Cleared: 0source/states/PlayState.hx:1596: resynced vocals at 1694source/backend/Conductor.hx:123: new BPM map BUDDY []source/states/PlayState.hx:1406: ["SPOOKEEZ" CHART INFO]: Ghost Notes Cleared: 0source/states/PlayState.hx:1596: resynced vocals at 8791source/backend/Conductor.hx:123: new BPM map BUDDY []source/states/PlayState.hx:1406: ["SPOOKEEZ" CHART INFO]: Ghost Notes Cleared: 0source/states/FreeplayState.hx:415: CURRENT WEEK: week1source/states/LoadingState.hx:267: Setting asset folder to week1source/states/LoadingState.hx:568: finished preloading song fresh/Instsource/states/LoadingState.hx:568: finished preloading song fresh/Voices-Playersource/states/LoadingState.hx:568: finished preloading song fresh/Voices-Opponentsource/states/LoadingState.hx:250: finished preloading image assets/week1/images/stage_light.pngsource/states/LoadingState.hx:250: finished preloading image assets/week1/images/stagecurtains.pngsource/states/LoadingState.hx:250: finished preloading image assets/week1/images/stagefront.pngsource/states/LoadingState.hx:250: finished preloading image assets/week1/images/stageback.pngsource/states/LoadingState.hx:250: finished preloading image assets/shared/images/characters/DADDY_DEAREST.pngsource/backend/Conductor.hx:123: new BPM map BUDDY []source/states/PlayState.hx:1406: ["FRESH" CHART INFO]: Ghost Notes Cleared: 0source/states/PlayState.hx:1596: resynced vocals at 290source/backend/Conductor.hx:123: new BPM map BUDDY []source/states/PlayState.hx:1406: ["FRESH" CHART INFO]: Ghost Notes Cleared: 0source/states/PlayState.hx:1596: resynced vocals at 114source/backend/Conductor.hx:123: new BPM map BUDDY []source/states/PlayState.hx:1406: ["FRESH" CHART INFO]: Ghost Notes Cleared: 0
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
Yea so many changes that i can't write down but i was having same issue on a clean upstream/experimental build so it dosen't really have anything to do with the bug
Describe your bug here.
No matter what's the first button that I'm pressing is it will go and hold down the left note until
This was originally discovered in a mobile port (the mobile controls input uses the same input as controller mode)
I assumed it's from the controller mode input and not the mobile controls in the port so i went and got a random app to emulate controller input with my keyboard since i don't have any controllers
turns out that it really is controller mode input since it's resulting with the same issue
here's a vid
2024-09-10.19-43-38.mp4
Command Prompt/Terminal logs (if existing)
Are you modding a build from source or with Lua?
Source
What is your build target?
Windows
Did you edit anything in this build? If so, mention or summarize your changes.
Yea so many changes that i can't write down but i was having same issue on a clean upstream/experimental build so it dosen't really have anything to do with the bug