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MCP UAsset Toolkit v1.0.0

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@github-actions github-actions released this 16 Oct 15:28
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The first packaged release of MCP UAsset Toolkit: a .NET 10 MCP server with 97 tools for inspecting and editing Unreal Engine assets and working with archives and IoStore containers.

Included

  • Asset sessions, typed properties, names, imports/exports, binary validation, and JSON document editing.
  • Named DataTable rows, atomic ordered edits with test guards and preview, batch validation/patching, and session cloning.
  • Resolved dependencies, mapping enums and diagnostics, archive metadata/object queries, and provider read options.
  • Optional retoc workflows for IoStore inspection, conversion, manifests, raw chunk packing/unpacking, and script-object generation.
  • A feature-organized source tree, updated agent guidance, and a complete tool catalog.

Download and run

  1. Download and extract MCP-UAsset-Toolkit-v1.0.0-win-x64.zip.
  2. Run MCP UAsset Toolkit.exe from the extracted folder. The package is self-contained for Windows x64; a separate .NET installation is not required.
  3. Configure your MCP client using the connection settings in the README.

retoc is optional, external, and not bundled. Install it separately to use retoc-backed tools. Game compatibility depends on the underlying libraries, engine version, and mappings. Visual media previews and media conversion are not included.

Validation

  • Local Debug and Release: 115 passed, 0 failed, 1 skipped in each configuration. The skip requires Windows symlink privileges.
  • Compilation-aware Sonar C# analysis: zero active warnings; nullable reference types remain enabled globally.
  • Published-server checks: all 97 tool schemas preserved, with live asset, DataTable, mappings, dependency, and archive workflow checks passing.

See the 97-tool catalog and capability guide for supported operations and compatibility limits.