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v2.4 / 2025-03-17
Enjoy the most stable experience yet, as we continue progress towards creating a final version of this mod for Shadow the Hedgehog's 20th Anniversary.
WARNING: Space Gadget still seems to have a memory leak somewhere, but should still crash less frequently than prior versions. This will be fixed in v2.5. After playing this stage, it is recommended to reset the console.
WARNING: If you play with YellowAndroid MTP Animation Override, (such as Sonic or Omega) You may crash on levels that feature the original character. For example using Sonic over YellowAndroid may result in crashes on level completion in: Westopolis, Lethal Highway, Black Bull 210, Space Gadget, Final Haunt. This is a bug in all versions of the 2P-ShdTH mod, and is under investigation.
For bug reporting purposes, only report crashes that do not use this code, as I am already aware of this issue.
Gamebanana Page:
https://gamebanana.com/mods/310633
How to setup video tutorial:
https://youtu.be/NWjZUeRQg_8
Expected Patch Results
| PATCH | CRC32 Hash | SHA-1 Hash |
|---|---|---|
| 64M-WIDESCREEN | f63e5e2f | af87d012e4a79ddfd033bceca07492c437ee2537 |
| 64M | 034e5cda | 359d6a76c0630b68d2bbdd41dd8c9ea88aa7b4db |
| CONSOLE | f4c2fb43 | 20fbd3363b8c20608153813cdd6df3627a04037b |
| CONSOLE-WIDESCREEN | a51c36a3 | efa3853eacc921ac91d377da28365f97e28866af |
Changes
- Reduced non-2P related gameplay tweaks that were built in, and moved them to optional gecko codes; We want to keep this mod as close to the original experience as possible, with Gecko Codes allowing for tweaks.
- Player Targeting Preference (Gecko Code) - Now you can prevent homing attacking/aiming at the other player in Bosses, Or you can enable homing attacking/aiming at them in all stages.
- 64M Variant for Dolphin to make crashing even less likely, and uses original textures. Makes it possible to use texture packs designed for the original game, such as Encore Mode
- Space Gadget reworked. Known Bug: If using Checkpoint Warping sometimes you may flip the other player.
- Independent Respawns reworked - No more getting stuck / respawning the wrong player
- Checkpoint Warping reworked, solving numerous bugs. The other player can also move during the other player checkpoint warping
- Some Bosses now have Auto Cameras for both players. This is still experimental, so expect some imperfect behavior and oddities. Known Bug: If P1 dies on a final boss, sometimes P1's split screen shows P2. Pause -> Restart should fix that if it occurs
- Fadescreen System added for Independent Respawns
- Devil Doom previously warping too frequently
- Devil Doom skin issue 'fixed' by forcing a death on initial boss start.
- Fixed a crash if either player held a box and went into a Fan/ElecFan
- Original Aspect Ratio version added. While this is not recommended even on console, if you play on a CRT perhaps you will prefer it.
- Overhauled README/Setup process to make it easier to apply the mod
- Modularization of the mod to make working on 2P-Reloaded easier
- Probably a lot more bugfixes I'm forgetting
Full Changelog: 2.2...2.4