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This repository was archived by the owner on Sep 11, 2025. It is now read-only.

v2.4.1 / 2025-04-11

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@dreamsyntax dreamsyntax released this 12 Apr 02:11
· 96 commits to master since this release

A quick release that builds off the improved stability of v2.4 - but now even better!

WARNING: If you play with YellowAndroid MTP Animation Override, (such as Sonic or Omega) You may crash on levels that feature the original character. For example using Sonic over YellowAndroid may result in crashes on level completion in: Westopolis, Lethal Highway, Black Bull 210, Space Gadget, Final Haunt. This is a bug in all versions of the 2P-ShdTH mod, and is under investigation.
For bug reporting purposes, only report crashes that do not use this code, as I am already aware of this issue.

KNOWN BUG:
In GUN Fortress, if either player enters Security Camera range, it invokes Security Camera view for P1's screen
Thanks SpectralStar for finding this.

Gamebanana Page:
https://gamebanana.com/mods/310633

How to setup video tutorial:
https://youtu.be/NWjZUeRQg_8

Expected Patch Results (v2.4.1)

PATCH CRC32 Hash SHA-1 Hash
64M-WIDESCREEN 81d66dc0 011b513b448fe108cf520c20ce5375e2894b7220
64M c85fb648 febd3645698d72560701ddf11b01f61648d07b9d
CONSOLE eb2f9273 0e2df7ef249fb186b0056605a30c50f56aca6433
CONSOLE-WIDESCREEN 1c541a85 426173b8a641bc73835339d2a88438605397c2ee

Changes

  • Fix memory leak in Space Gadget - You should not experience any crashes on the 64M variant (Dolphin) unless using the Yellow Android MTP code
  • Optimize old codes for reduced code region usage and prevent possible memory leaks
  • Cosmic Fall and The Last Way no longer reset objects on either player dying. Sonic Team original alternate paths are activated earlier to allow the other player to progress when destroyed. Some additional objects added when not feasible.
  • If either player dies on any boss, Restart is invoked rather than Continue.

Full Changelog: 2.4...2.4.1