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v2.4.1 / 2025-04-11
A quick release that builds off the improved stability of v2.4 - but now even better!
WARNING: If you play with YellowAndroid MTP Animation Override, (such as Sonic or Omega) You may crash on levels that feature the original character. For example using Sonic over YellowAndroid may result in crashes on level completion in: Westopolis, Lethal Highway, Black Bull 210, Space Gadget, Final Haunt. This is a bug in all versions of the 2P-ShdTH mod, and is under investigation.
For bug reporting purposes, only report crashes that do not use this code, as I am already aware of this issue.
KNOWN BUG:
In GUN Fortress, if either player enters Security Camera range, it invokes Security Camera view for P1's screen
Thanks SpectralStar for finding this.
Gamebanana Page:
https://gamebanana.com/mods/310633
How to setup video tutorial:
https://youtu.be/NWjZUeRQg_8
Expected Patch Results (v2.4.1)
| PATCH | CRC32 Hash | SHA-1 Hash |
|---|---|---|
| 64M-WIDESCREEN | 81d66dc0 | 011b513b448fe108cf520c20ce5375e2894b7220 |
| 64M | c85fb648 | febd3645698d72560701ddf11b01f61648d07b9d |
| CONSOLE | eb2f9273 | 0e2df7ef249fb186b0056605a30c50f56aca6433 |
| CONSOLE-WIDESCREEN | 1c541a85 | 426173b8a641bc73835339d2a88438605397c2ee |
Changes
- Fix memory leak in Space Gadget - You should not experience any crashes on the 64M variant (Dolphin) unless using the Yellow Android MTP code
- Optimize old codes for reduced code region usage and prevent possible memory leaks
- Cosmic Fall and The Last Way no longer reset objects on either player dying. Sonic Team original alternate paths are activated earlier to allow the other player to progress when destroyed. Some additional objects added when not feasible.
- If either player dies on any boss, Restart is invoked rather than Continue.
Full Changelog: 2.4...2.4.1