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v2.4.3 / 2025-07-07
WARNING:
Memleak Identified in Keep Barriers code - Expect crashes on dying/respawning sometimes. To be fixed in next release. Thanks sansthecharizard for finding this was affecting this release per #10
WARNING: If you play with YellowAndroid MTP Animation Override, (such as Sonic or Omega) You may crash on levels that feature the original character. For example using Sonic over YellowAndroid may result in crashes on level completion in: Westopolis, Lethal Highway, Black Bull 210, Space Gadget, Final Haunt. This is a bug in all versions of the 2P-ShdTH mod, and is under investigation. It has been determined it's a bug with the original game, with how we handle MTNs.
For bug reporting purposes, only report crashes that do not use this code, as I am already aware of this issue.
Gamebanana Page:
https://gamebanana.com/mods/310633
How to setup video tutorial:
https://youtu.be/NWjZUeRQg_8
Expected Patch Results (v2.4.3)
| PATCH | CRC32 Hash | SHA-1 Hash |
|---|---|---|
| 64M-WIDESCREEN | ce466b06 | db71fb875315d9a9dab40c38181563caeac9aeab |
| CONSOLE-WIDESCREEN | bb8f5eac | be964b2ba23112eb3b6c971be4559895c6c7d8bd |
| 64M | c537c743 | c2e03dc3786e0c4dad2e4b6b16d0110462f5723c |
| CONSOLE | 42816516 | d0bfdc8e5c55acfb9fef3da383a33a0c39fd8a19 |
Changes
- Geometry renders per-splitscreen now; No more overlapping chunks/skyboxes from the other player!
- Vibration fully implemented for P2 - All P1-hardcoded objects have been patched to vibrate for the proper player
- Score persists on death (Preference Code)
- Torch SFX is now disabled - was causing the audio overflow in Glyphic Canyon/Sky Troops
- Fix Coaster/Pulley warping the wrong player (regression from v2.4 - fixed)
- Improve Space Gadget checkpoint warping to not set gravity on the other player when warping
- P2 can now control/exit the Route Menu (the sub-menu when you press (Y) in while in a level in Story Mode)
- Checkpoints now only give a +10 ring bonus
- Improve Independent Respawns to not break mission timer, invoke partner respawn, and now the other player will keep Barriers and not drop their Box if they are holding one* - Memleak Identified in Keep Barriers code - Expect crashes on dying/respawning sometimes. To be fixed in next release.
- Hintball and Item Capsule images will now rotate to the nearest player
- Remove TBlock/TriggerSkybox objects (redundant)
Full Changelog: 2.4.2...2.4.3