3_22_2026
-Fix tooltips
-Add editing for stage def values
Tooltips is self explanatory. I was putting it on the wrong object, that was dumb.
The Stage Definitions come from the file that defines what missions exist and what they pull data from. It also contains some other fun things such as mission rank point thresholds and the mission type.
The object set (this is hardcoded so you can choose presets) outright defines which objects are allowed to be loaded for a particular area which is pretty powerful. Changing that will require you to make sure that you update the geometry, particle, effect, and static and destructible object defs files appropriately since the game will crash if it doesn't have access to assets it expects etc.
But for instance, editing the object set from "green" to "red" on the mission green1 would allow you to place dino mountain objects and enemies into the first Forest Village mission, albeit you could no longer place things that are only in Forest Village there.
It also lets you set specific files for most of the other level specific assets, such the lnd file, the collision event files, etc. This is mainly useful for PC since for the GC version these are already separate by .prd.
Edit:
-Added in a copy paste Stage Def data feature
This should make it easier to copy stuff between maps. For the GC version right now, you WILL have to manually copy the changed file references into the PRD you paste into. We'll need to figure out how that should ideally work eventually...
Edit 2:
-Added in some memory leak fixes. Probably not perfect, but should be a lot better hopefully
