v1.6.1 — Game updates fixed, big uploads, full Zomboid settings
A bug-fix release driven entirely by your issue reports — every fix below traces to a GitHub issue. Thank you to everyone who filed one. 🙏
Game updates actually work now (#8, #12, #14)
The big one. For Palworld (both variants) and Conan Exiles, the manager disables the image's own update loop ("the manager owns updates") — but had no update path of its own, so existing servers could never move to a newer game build. Now:
- Install / Update → restart performs a real one-shot game update: the next start runs the image's SteamCMD update once, then reverts to the no-update default. Scheduled update actions do the same.
- Update detection was also fixed: the manager now finds the SteamCMD manifest wherever each image writes it, so the "Update available" badge fires correctly and clears after updating.
- Nothing updates unless you ask — pinned/default behavior is unchanged.
Credit to the detailed root-cause analysis in #12, which made this fix straightforward.
Save imports over 10 MB no longer fail (#10)
The web proxy in front of the API silently capped request bodies at 10 MB, so importing a saves archive died with a connection reset. The cap is now 1 GiB (matching the API). This also unblocks large mod .pak uploads and addon packs. Bonus: uploading a corrupt archive now returns a clear "Not a valid .tar.gz archive" error instead of a 500.
Project Zomboid: full settings page (#17)
The Zomboid settings page went from 8 settings to ~120 — the game's entire servertest.ini surface across World / Server / PvP / Safehouses / Chat & Voice / Discord bridge / Game backups / Anti-cheat tabs (B41 + B42 keys). Only settings you actually change are written to the file, so untouched settings keep the game's own defaults and in-game admin edits survive restarts.
Palworld: community listing, platforms, auto-pause (#7)
- Community server listing — the
-publiclobbyswitch, so your server can appear in Palworld's community browser (requires a join password, per the game). - Allowed platforms —
CROSSPLAY_PLATFORMS, e.g.(Steam,Xbox,PS5,Mac). - Pause when empty — freeze the server process while nobody's online (saves CPU); prerequisites are enabled automatically.
Also verified/closed
- Conan create-crash (#3) — fixed since the hardening pass; re-verified on this build.
- 7DTD cron permission warning (#18) — harmless image noise; not reproducible with Palisade's settings.
- Version pinning request (#13) — shipped in v1.6.0.
Upgrading
Standard image update, no manual steps. A database migration runs automatically on first boot.