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Releases: ShaneMcGovernIE/trainer_rematch

0.4.2

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@github-actions github-actions released this 02 Aug 17:43

Download the .zip and install it from the game: MODS > Import mod .zip.

Changes

  • manifest 0.4.1

0.4.1

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@github-actions github-actions released this 02 Aug 17:42

Download the .zip and install it from the game: MODS > Import mod .zip.

Changes

  • 0.4.1: rematch money defaults to 0% (original no-prize behaviour)

0.4.0

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@github-actions github-actions released this 02 Aug 17:38

Download the .zip and install it from the game: MODS > Import mod .zip.

Changes

  • 0.4.0: rematch money and XP are configurable percentages (MODS menu, 0-100% in 10% steps; money defaults to 25%, XP to 100%)
  • README: link Yellow Legacy Changes for the rematch teams

0.3.1

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@github-actions github-actions released this 01 Aug 22:58

Download the .zip and install it from the game: MODS > Import mod .zip.

v0.3.0

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@ShaneMcGovernIE ShaneMcGovernIE released this 01 Aug 22:58

Strength warning: a rematch team averaging >10 levels above your party draws a personality-based warning prompt and a second YES/NO before the battle. Say NO to walk away.

0.2.1

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@github-actions github-actions released this 01 Aug 22:53

Download the .zip and install it from the game: MODS > Import mod .zip.

v0.2.0

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@ShaneMcGovernIE ShaneMcGovernIE released this 01 Aug 22:53

Rematch battles use the class's marked rematch team (rematchIndex) when one exists — e.g. the Yellow Legacy gym-leader/E4/Champion teams from Yellow Legacy Changes 1.6.0. No marker: unchanged behavior.

0.1.0

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@github-actions github-actions released this 01 Aug 22:04

Download the .zip and install it from the game: MODS > Import mod .zip.

Changes

  • Initial release: rematch beaten trainers, no prize money, per-class dialogue