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Shao_Zhige edited this page Jul 30, 2026 · 3 revisions

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Dependencies

Mod Type Purpose
GeckoLib 4.2+ πŸ”’ Required Entity animation engine
Curios Optional Cutie Mark slot + leg rendering

Weapons

Ability Weapons

Weapon RMB Sneak+RMB Cooldown
Twilight Sword Summons Twilight Magic (tracking, 8 dmg, 30s) Reduce target HP by 1/6 (lethal) 2s
Rainbow Dash Sword Throws Rainbow Cloud (3.0 blast) Continuous rainbow beam (8 dmg every 4 ticks) β€”
Bowser Sword Launches Meteor Fireball (13 dmg, TNT blast) β€” 3s
Alicorn Sword 3D model β€” β€”
Twilicane 3D model β€” β€”
Ursa Claws 3D model β€” β€”
Mane Six Instant-kill any mob (creative, unconsumed) β€” β€”
Bear Claw Sword Applies Bleeding Lv.I on hit β€” β€”

Basic Weapons

Weapon DMG Speed Durability Note
Apple Sword 4 1.6 100 Stone tier
Crystal Sword 6 1.6 3200 Crystal tier
Applejack Sword 6 1.6 2800 Diamond tier
Dagger 4 3.0 80 Very fast
Dirt Sword 4 1.6 39 Dirt cheap

Bows

Bow DMG Ammo
Twilight Bow 15 Twilight Star
Phoenix Feather Bow 10 Blaze Powder

Tools

Tool Sets (pickaxe, axe, hoe, shovel each)

Set Material Tier Durability
Bowser Scorching Bone + Blaze Rod Netherite+ 3000
Twilight Twilight Star Netherite+ 2000
Apple Apple + Stick Stone 100
Bear Claw Bear Claw + Stick Iron 200
Applejack Hardened Apple + Stick Diamond 2800

Special Tools

Tool Effect
Digger 3Γ—3Γ—3 area mining, diamond tier
Bowser Rod RMB block β†’ lava source
Bowser's Eye RMB summons lightning, 5s cooldown

Throwables

Item DMG Particles Effect
Meteor Fireball 13 Smoke + flame trail TNT blast + 5s fire
Phoenix Feather 3 Flame trail 5s fire on hit
Twilight Star Lightning Purple portal + enchant glyph trail Summons lightning
Rainbow Cloud Minimal Cloud particles 3.0 blast
Apple β€” Hearts Heals pony for 8 HP
Balloons β€” Hearts β€”
Butterflies β€” Happy Villager β€”
Cupcake β€” Happy Villager β€”

Armor

Set Material Defense Durability Full Set Bonus
Bowser Scorching Bone High 3000 +15 Max HP + Fire Resistance
Twilight Twilight Star High 2000 +20 Max HP
Dark Crystal Dark Crystal High 3200 Absorption + Night Vision
Apple Apple Low 110–160 Saturation + Slow Falling
Bear Fur Bear Fur Mid 200 +4 Attack Damage
Rainbow Dash Dash Gem High 800 Creative Flight + Fall Immune
Applejack Hardened Apple High 2800 Absorption I

Cutie Marks

Grants permanent buff while in inventory or Curios slot. Multiple marks render on both legs independently.

Character Effect Quote
Applejack Haste II "I didn't learn anything!"
Pinkie Pie Jump Boost II "So fun and scary!"
Fluttershy Regen I "Yay..."
Rarity Repair "This is... THE! WORST! POSSIBLE! THING!"
Rainbow Dash Speed II "Needs to be about 20% cooler"
Twilight Water Breathing I + Night Vision I "Friendship is magic!"
Holy Light Radiance Glowing I β€”

With Curios: dedicated slot (count adjustable in config).


Entities

Tamable Ponies

Pony Attack Flying HP Tame With
Twilight Sparkle Twilight Star βœ” 40 Twilight Cutie Mark
Rainbow Dash Rainbow Cloud βœ” 40 Rainbow Dash Cutie Mark
Applejack Apple ❌ 40 Applejack Cutie Mark
Pinkie Pie Balloons ❌ 40 Pinkie Pie Cutie Mark
Fluttershy Butterflies βœ” 40 Fluttershy Cutie Mark
Rarity Cupcake ❌ 40 Rarity Cutie Mark
Holy Light Radiance Random from the 6 above ❌ 40 Holy Light Cutie Mark

All ponies tame with their respective cutie mark.

Bosses (with Boss Health Bar)

These entities show a dedicated boss health bar that is removed on death:

Name Flying Notes
Ursa Major ❌ Huge (8Γ—10), high HP & damage
Kingbowser 9000 ❌ Humanoid boss
Chief Thunderhooves ❌ Boss; Buffalo is its normal subordinate
Phoenix βœ” Flying
Windigo βœ” Flying, frost-themed
Manticore βœ” Flying
Spikezilla βœ” Flying, giant dinosaur
Garble βœ” Large dragon
Hydra ❌ β€”
Cragadile ❌ β€”
Iron Will ❌ β€”
Arctic Scorpion ❌ β€”
Prince Rutherford ❌ β€”

Hostile Mobs

Name Size / Notes
Bear Large (5Γ—5)
Cockatrice Medium (3Γ—0.9), cannot fly
Parasprite Small, cannot fly
Black Widow Spider β€”
Leviathan Aquatic
Centipede β€”
Baby / Adult Moose β€”
Buffalo Normal subordinate of Chief Thunderhooves
Rainbow Centipede β€”
Timber Wolf β€”
Crabzilla β€”
Rhinoceros β€”
Skull of Doom β€”
Robot Sombra β€”

Neutral Mobs

Name Notes
Tough Guy β€”
Mavis β€”

Summons

Name Source Effect
Twilight Magic Twilight Sword RMB Tracks enemies, 30s duration
Rainbow Beam Rainbow Dash Sword Sneak+RMB Continuous beam damage

Effects

Name Type Effect
Bleeding πŸ”΄ Harmful DOT, doubled when moving
Repair 🟒 Beneficial All items +1 durability / 3s

Blocks

Apple, Arctic, Bear Fur, Bone, Bone Brick, Bone Ore, Bone Wall, Glowing Bone, Crystal Ore, Dark Crystal, Hardened Apple, Phoenix, Robot, Twilicorn

Special Block RMB Effect
Crystal Ore 10s Absorption X
Twilicorn Block 5s Regeneration V

Misc

Item Use
Precious Gem Anvil repair 25% durability, costs 1 XP level
Various Gems Crafting material

Config System

Never touched a config file before? No problem. This is easier than setting up a phone.

Step 1: Find the File

Launch the game once, then find it here:

.minecraft/config/mythicalcreatures/common.toml

Open it with Notepad (or any text editor). Not Word.

Step 2: How It Works

The config looks like this:

overrides = [
    ["who to change", "what to change", new_value],
]

Each line inside [ ] has three things separated by commas:

Position Meaning Example
1st "xxx" Who to change "mythicalcreatures:bear" (the bear)
2nd "xxx" What attribute "max_health" (max HP)
3rd number New value 80.0 (80 HP)

Step 3: What You Can Change

🐴 Entity Attributes

Every entity uses its registry name (the mod's internal English ID).

Entity Registry Name Attributes
Ursa Major mythicalcreatures:ursa_major max_health, attack_damage, move_speed
Bear mythicalcreatures:bear same
Phoenix mythicalcreatures:phoenix + fly_speed
Cockatrice mythicalcreatures:cockatrice same
Garble mythicalcreatures:garble + fly_speed
Kingbowser 9000 mythicalcreatures:kingbowser_9000 same
Parasprite mythicalcreatures:parasprite same
Windigo mythicalcreatures:windigo + fly_speed
Manticore mythicalcreatures:manticore + fly_speed
Spikezilla mythicalcreatures:spikezilla + fly_speed
Twilight Magic mythicalcreatures:twilight_magic + fly_speed
Twilight Sparkle mythicalcreatures:twilight_sparkle + fly_speed
Rainbow Dash mythicalcreatures:rainbow_dash + fly_speed
Applejack mythicalcreatures:applejack max_health, move_speed, attack_damage
Pinkie Pie mythicalcreatures:pinkie_pie max_health, move_speed, attack_damage
Fluttershy mythicalcreatures:fluttershy + fly_speed
Rarity mythicalcreatures:rarity max_health, move_speed, attack_damage
Holy Light Radiance mythicalcreatures:holy_light_radiance same as Rarity

Examples:

Give the bear 500 HP:

["mythicalcreatures:bear", "max_health", 500.0],

Make Fluttershy fly faster:

["mythicalcreatures:fluttershy", "fly_speed", 0.5],

🐴 Ride Tuning

Tamed ponies you can ride (empty-hand RMB) can also have their ride feel tuned. Two categories:

Ground mounts (Applejack / Holy Light Radiance / Pinkie Pie / Rarity):

Attribute Meaning Default
ridden_speed_factor Ride movement speed multiplier (based on the pony's own speed) 1.15
jump_height Full-charge jump initial velocity (higher = bigger jump) 0.63

Flying mounts (Twilight Sparkle / Rainbow Dash / Fluttershy):

Attribute Meaning Default
ridden_speed_factor Ride steering sensitivity / speed multiplier 1.0 (Twilight/Rainbow), 0.6 (Fluttershy)
vertical_up Climb speed on jump 0.3 (T/R), 0.18 (Fluttershy)
vertical_down Dive speed -0.4 (T/R), -0.25 (Fluttershy)
vertical_hover Drift-down speed when released -0.04 (T/R), -0.03 (Fluttershy)
horizontal_factor Horizontal thrust 1.0 (T/R), 0.6 (Fluttershy)
inertia_decay Inertia decay (lower = floatier) 0.9 (T/R), 0.92 (Fluttershy)

Ground mount IDs: mythicalcreatures:applejack / holy_light_radiance / pinkie_pie / rarity Flying mount IDs: mythicalcreatures:twilight_sparkle / rainbow_dash / fluttershy

Example β€” make Rarity ride faster and jump higher:

["mythicalcreatures:rarity", "ridden_speed_factor", 1.5],
["mythicalcreatures:rarity", "jump_height", 0.9],

Make Fluttershy's flight steadier:

["mythicalcreatures:fluttershy", "horizontal_factor", 0.8],
["mythicalcreatures:fluttershy", "inertia_decay", 0.95],

πŸ¦‹ Autonomous Flight (Twilight / Rainbow)

When NOT ridden, Twilight Sparkle and Rainbow Dash will take off on their own (Fluttershy and the ground ponies won't). This self-flight rhythm is also tunable:

Attribute Meaning Twilight default Rainbow default
flight_chance Take-off probability per check (smaller = flies more often) 200 200
fly_cooldown_min Min gap between flights (ticks) 200 100
fly_cooldown_max Max gap between flights (ticks) 400 300
fly_duration_min Min single-flight duration (ticks) 100 150
fly_duration_max Max single-flight duration (ticks) 150 250

Example β€” keep Twilight almost always in the air:

["mythicalcreatures:twilight_sparkle", "flight_chance", 20],
["mythicalcreatures:twilight_sparkle", "fly_cooldown_min", 40],
["mythicalcreatures:twilight_sparkle", "fly_cooldown_max", 80],

βš”οΈ Equipment Attributes

Use the item's registry name directly (no prefix).

Attribute Meaning
attack_damage Weapon damage
armor Armor defense value
armor_toughness Armor toughness (reduces high-damage penetration)
armor_kb_resist Knockback resistance (0–1, 1 = immune)

Examples:

Make Twilight Sword deal 100 damage:

["mythicalcreatures:twilight_sword", "attack_damage", 100.0],

Make Rainbow Dash chestplate tankier:

["mythicalcreatures:rainbow_dash_chestplate", "armor", 10.0],

Equipment registry names match their English item ID. Helmet = xxx_helmet, Chestplate = xxx_chestplate, Leggings = xxx_leggings, Boots = xxx_boots.

πŸ”§ Durability

Use the item's registry name directly (no prefix).

["mythicalcreatures:twilight_sword", "max_damage", 9999],

max_damage = max durability; only positive values apply (e.g. 9999 = 9999 uses). A value ≀ 0 (incl. -1) means no override β€” the item keeps its default durability. Unbreakable is not supported via this config.

🌐 Global Parameters

Use "global_params" β€” no entity name needed. All 9 available parameters:

Parameter Meaning Default Hint
sword_cooldown RMB skill cooldown (ticks, 20 = 1s) 40 (2s) Set 5 for 0.25s
repair_interval Repair tick interval 60 (3s) Set 20 for every second
repair_amount Durability per repair 1 Set 5 for 5 points per tick
bleeding_base Bleed base damage/sec 1.0 Set 3.0 to hurt even standing still
bleeding_amp Bleed extra per level 0.5 Bleed II = 1.0 + 0.5 = 1.5/s
wing_flap_speed Wing flap animation speed 0.4 1.0 = hyper flapping
wing_decay_speed Wing fold speed after landing 0.15 0.5 = instant fold
follow_range Tamed pony follow distance (blocks) 16 32 follows you across the map
cutie_mark_slots Curios cutie mark slot count 1 3 to wear three marks

What's a tick? The game's time unit. 20 ticks = 1 second. sword_cooldown: 40 means 40Γ·20 = 2 seconds.

Example β€” insane bleeding, fast repair, spam skills:

["global_params", "bleeding_base", 5.0],
["global_params", "bleeding_amp", 3.0],
["global_params", "repair_interval", 10],
["global_params", "repair_amount", 10],
["global_params", "sword_cooldown", 5],
["global_params", "wing_flap_speed", 1.0],
["global_params", "cutie_mark_slots", 6],

Step 4: Full Example

Copy-paste this into your common.toml, replacing the overrides section:

overrides = [
    # ===== Entities =====
    ["mythicalcreatures:ursa_major", "max_health", 300.0],
    ["mythicalcreatures:bear", "max_health", 120.0],

    # ===== Equipment =====
    ["mythicalcreatures:twilight_sword", "attack_damage", 15.0],

    # ===== Global (all 9 can go here) =====
    ["global_params", "cutie_mark_slots", 2],
    ["global_params", "sword_cooldown", 5],
    ["global_params", "bleeding_base", 2.0],
    ["global_params", "repair_interval", 30],
    ["global_params", "follow_range", 32],
]

Step 5: Apply Changes

Save the file. Client-side config takes effect immediately.

Server-side config requires a server restart.

⚠️ Notes

  • Commas, brackets, and quotes are all required
  • Numbers should NOT have quotes: 80.0 not "80.0"
  • If nothing happens in-game, double-check the registry name spelling
  • The last line may or may not have a trailing comma β€” but every line before it must