Releases: SharkFinFace/Limbless
Releases · SharkFinFace/Limbless
Release list
v1.1.1
- Updated Error's art to read "Artist: Jack" as per his request.
- Removed unused skies.
- Optimized all .png files.
- Fixed MASSIVE OVERSIGHT that let you skip the entirety of the mall by entering the train at the beginning.
- Fixed mall starting train tracks jittering.
v1.1.0 - The Settings Update
- Added a pause and settings menu.
- Added a mouse sensitivity settings.
- Added an update checker and a version number on the main menu.
- New tmpmen to be found in the village and mall. Another and the main menu, though out of bounds.
- Grammatical corrections and tweaks.
- Changed all instances of "The Fella" to "PiratePugPants".
- Added variety to generics in the train that leads to the mall.
- Fixed Mr. Crimal hint text overlapping the player health bar on 16:10 monitors by making it smaller.
- Mr. Crimal hint text disappears after the first successful hit.
- Fixed Otis sometimes staying onscreen when first encountering Mr. Crimal.
- Fixed Otis being visibly cut off in when collecting the first limb from Mr. Crimal.
- Disabled mipmaps on the Otis and Valve textures. This fixed Otis' face losing transparency when looking from a distance.
- Decreased distance of player's camera in the temple zone due to the fog.
- Made the drowned Mr. Crimal bob up and down.
- Fixed a single pixel on the single standing generics in the temple.
- Updated mall fountain.
- Made upper floor's down escalator usable.
- Made first mall train disappear when second spawns.
- "The editor will add epic music in post." text now disappears after 10 seconds.
- "The editor will add epic music in post." text now only appears once per playthrough.
- Removed gam.tmp file.
- Cleaned out useless, noted code.
- Renamed the TextureRect nodes in that were named ColorRect by mistake.
- Renamed TheyJumpInMe.gd to TheyJumpinMe.gd
- Fixed buttons not being pure white.
- Added HD community art.
- Regrouped the pouring fountain water.
- Made escalator barrier on the top floor more flesh.
- Gave the escalator animation RESET tracks. This is the only animation to have RESET tracks.
v1.0.2
- Added socials of ImSpooky's painting.
- Updated sink and updated water animation method.
- Freed space by combining sink with mall.map.
v1.0.1
- Fixed title not showing in credits and adjusted some lines.
- Deleted TrenchBroom map autosaves and unused scenes, which decreased game size by a few MB.
- Added credits fade-out.
- Balenced village.tscn and postfight_village.tscn ambient sounds.
- Fixed valve being able to be interacted with multiple times.
- Actually centered the Crimal fight hitbox.
- Fixed toxic waste not damaging after collecting limb.
- New company logo by Demo
- New main menu buttons: Discord and credits.
- The Fella YouTube link on painting.