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Releases: SharkFinFace/Limbless

v1.1.1

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@SharkFinFace SharkFinFace released this 27 Feb 18:04
  • Updated Error's art to read "Artist: Jack" as per his request.
  • Removed unused skies.
  • Optimized all .png files.
  • Fixed MASSIVE OVERSIGHT that let you skip the entirety of the mall by entering the train at the beginning.
  • Fixed mall starting train tracks jittering.

v1.1.0 - The Settings Update

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@SharkFinFace SharkFinFace released this 25 Dec 17:49
  • Added a pause and settings menu.
  • Added a mouse sensitivity settings.
  • Added an update checker and a version number on the main menu.
  • New tmpmen to be found in the village and mall. Another and the main menu, though out of bounds.
  • Grammatical corrections and tweaks.
  • Changed all instances of "The Fella" to "PiratePugPants".
  • Added variety to generics in the train that leads to the mall.
  • Fixed Mr. Crimal hint text overlapping the player health bar on 16:10 monitors by making it smaller.
  • Mr. Crimal hint text disappears after the first successful hit.
  • Fixed Otis sometimes staying onscreen when first encountering Mr. Crimal.
  • Fixed Otis being visibly cut off in when collecting the first limb from Mr. Crimal.
  • Disabled mipmaps on the Otis and Valve textures. This fixed Otis' face losing transparency when looking from a distance.
  • Decreased distance of player's camera in the temple zone due to the fog.
  • Made the drowned Mr. Crimal bob up and down.
  • Fixed a single pixel on the single standing generics in the temple.
  • Updated mall fountain.
  • Made upper floor's down escalator usable.
  • Made first mall train disappear when second spawns.
  • "The editor will add epic music in post." text now disappears after 10 seconds.
  • "The editor will add epic music in post." text now only appears once per playthrough.
  • Removed gam.tmp file.
  • Cleaned out useless, noted code.
  • Renamed the TextureRect nodes in that were named ColorRect by mistake.
  • Renamed TheyJumpInMe.gd to TheyJumpinMe.gd
  • Fixed buttons not being pure white.
  • Added HD community art.
  • Regrouped the pouring fountain water.
  • Made escalator barrier on the top floor more flesh.
  • Gave the escalator animation RESET tracks. This is the only animation to have RESET tracks.

v1.0.2

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@SharkFinFace SharkFinFace released this 03 Aug 04:16
  • Added socials of ImSpooky's painting.
  • Updated sink and updated water animation method.
  • Freed space by combining sink with mall.map.

v1.0.1

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@SharkFinFace SharkFinFace released this 02 Aug 02:47
  • Fixed title not showing in credits and adjusted some lines.
  • Deleted TrenchBroom map autosaves and unused scenes, which decreased game size by a few MB.
  • Added credits fade-out.
  • Balenced village.tscn and postfight_village.tscn ambient sounds.
  • Fixed valve being able to be interacted with multiple times.
  • Actually centered the Crimal fight hitbox.
  • Fixed toxic waste not damaging after collecting limb.
  • New company logo by Demo
  • New main menu buttons: Discord and credits.
  • The Fella YouTube link on painting.

v1.0.0

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@SharkFinFace SharkFinFace released this 01 Aug 18:10

Build released for the Weirdcore Jam.