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Complete Unity with ejected RN
Shaunak Das edited this page Dec 4, 2017
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2 revisions
AndroidJavaClass activityClass;
AndroidJavaObject activity, packageManager;
AndroidJavaObject launch;
activityClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
activity = activityClass.GetStatic<AndroidJavaObject>("currentActivity");
Debug.Log("Calling unityActivity");
activity.Call("Call");
string key = "key";
Debug.Log(activity.Call<string>("getPrefsValue",key));
activity.Call("setPrefsValue",key, "value");
Debug.Log(activity.Call<string>("getPrefsValue",key));
const key = 'key';
NativeModules.ActivityStarter.getPrefsValue(key, (value) => { console.log(value); });
NativeModules.ActivityStarter.setPrefsValue(key, 'old');
NativeModules.ActivityStarter.getPrefsValue(key, (value) => { console.log(value); });